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What is your current way to roll stats
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<blockquote data-quote="Sleepy Walker" data-source="post: 7526428" data-attributes="member: 6924770"><p>I have honed in on a method which is both flexible and relatively fair.</p><p></p><p></p><p>-Set aside 6 numbers. I like an array of 2, 3, 4, 4, 5, and 6 for a generally more powerful character to start</p><p>-roll 6 sets of 2d6. (re-roll 1 is optional)</p><p>-combine one set aside number with one 2d6 roll.</p><p>-There should now be 6 attribute scores ranging from a single 18 to a single 4 depending on player choice and luck.</p><p></p><p></p><p>It allows flexibility in attribute generation on multiple levels.</p><p>-The chosen pool of numbers allows a DM to fine tune the attribute generation with more precision than adding d6s or re-roll 1 type actions</p><p>---For example: a pool of 2, 3, 3, 3, 4, 6 is a vastly less powerful a character than 3, 3, 4, 5, 6, 6</p><p></p><p>-The pool of numbers results in less swing than purely rolled results</p><p>-The combining of scores means that the player can choose to min-max or shore up weakness</p><p>-The rolling of the 2d6 allows some uncertainty and swing to influence the process</p><p>-The entire process allows the player to feel the satisfaction of manipulating numbers for his or her character, while keeping uncertainty, and preventing extreme cases unless a DM wants such things to happen.</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7526428, member: 6924770"] I have honed in on a method which is both flexible and relatively fair. -Set aside 6 numbers. I like an array of 2, 3, 4, 4, 5, and 6 for a generally more powerful character to start -roll 6 sets of 2d6. (re-roll 1 is optional) -combine one set aside number with one 2d6 roll. -There should now be 6 attribute scores ranging from a single 18 to a single 4 depending on player choice and luck. It allows flexibility in attribute generation on multiple levels. -The chosen pool of numbers allows a DM to fine tune the attribute generation with more precision than adding d6s or re-roll 1 type actions ---For example: a pool of 2, 3, 3, 3, 4, 6 is a vastly less powerful a character than 3, 3, 4, 5, 6, 6 -The pool of numbers results in less swing than purely rolled results -The combining of scores means that the player can choose to min-max or shore up weakness -The rolling of the 2d6 allows some uncertainty and swing to influence the process -The entire process allows the player to feel the satisfaction of manipulating numbers for his or her character, while keeping uncertainty, and preventing extreme cases unless a DM wants such things to happen. [/QUOTE]
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