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General Tabletop Discussion
*Dungeons & Dragons
What is your favorite class(es), and what about makes them so fun?
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<blockquote data-quote="Sacrosanct" data-source="post: 9009277" data-attributes="member: 15700"><p>Just like the title says. What are your favorite classes, and what about them mechanically do you find fun? Please no edition warring. I'd rather focus on what you like about a class rather than point out how something someone likes is badwrong or broken. Thanks. This is across any edition.</p><p></p><p>For me:</p><p><strong>Fighter (b/x</strong>): Sometimes I like a class that doesn't have any resources to keep track of, or powers or abilities. Especially if I'm playing a quick game. I come from an era where player skill was a thing, and I enjoy how you just came up with whatever you wanted to do and it usually was just an ability check. Simple and easy. </p><p></p><p><strong>Thief (2e)</strong>: by changing the thief skill progression to what they did, I think they really fixed a major issue with the thief from 1e. Compared to the other classes, this method really put into the skill monkey field, and they shined at it. You chose which skills to get good at fast, and you were the only class that could (except somewhat for bard).</p><p></p><p><strong>Fighter, Rune Knight (5e</strong>): so much to love about this class. I played one up to level 11 and had a ton of fun with it. The mechanics really supported the thematic elements of it.</p><p></p><p><strong>Druid (2e Shapeshifter, and 5 moon druid)</strong>: I've always like classes that could shapeshift into useful creatures (not just combat, but exploration and role-playing). Had the most fun with these two.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 9009277, member: 15700"] Just like the title says. What are your favorite classes, and what about them mechanically do you find fun? Please no edition warring. I'd rather focus on what you like about a class rather than point out how something someone likes is badwrong or broken. Thanks. This is across any edition. For me: [B]Fighter (b/x[/B]): Sometimes I like a class that doesn't have any resources to keep track of, or powers or abilities. Especially if I'm playing a quick game. I come from an era where player skill was a thing, and I enjoy how you just came up with whatever you wanted to do and it usually was just an ability check. Simple and easy. [B]Thief (2e)[/B]: by changing the thief skill progression to what they did, I think they really fixed a major issue with the thief from 1e. Compared to the other classes, this method really put into the skill monkey field, and they shined at it. You chose which skills to get good at fast, and you were the only class that could (except somewhat for bard). [B]Fighter, Rune Knight (5e[/B]): so much to love about this class. I played one up to level 11 and had a ton of fun with it. The mechanics really supported the thematic elements of it. [B]Druid (2e Shapeshifter, and 5 moon druid)[/B]: I've always like classes that could shapeshift into useful creatures (not just combat, but exploration and role-playing). Had the most fun with these two. [/QUOTE]
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What is your favorite class(es), and what about makes them so fun?
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