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General Tabletop Discussion
*Dungeons & Dragons
What is your favorite class(es), and what about makes them so fun?
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<blockquote data-quote="Corinnguard" data-source="post: 9009575" data-attributes="member: 7033886"><p>The homebrewed Magus class by Laser Llama. <a href="https://www.gmbinder.com/share/-Mslo6ktmq1Yg5WTSjDQ" target="_blank">The Magus Class by laserllama</a> The author IMO basically fused the Fighter's Eldritch Knight and the Wizard's Bladesinger subclasses into one class. </p><p></p><p>A5e's Fighter. They get to master 3 of the 11 combat traditions in the Adventurer's Guide. Plus you gain more class features outside of the subclass. Then there are the social interaction features, which the 5e Fighter lacked. 5e Fighters were good at combat and exploration, but they didn't have anything going for them outside of those two areas. Until now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Everyman Games' Unchained Fighter for PF1. This version of the Fighter used stamina points for combat tricks, which allowed the class to do a little extra with whatever feat they happened to have. They gained proficiency in not just simple and martial weapons, but any exotic weapon that was a part of their chosen weapon group. So you didn't need to pick up the exotic weapon proficiency feat for any exotic weapon in your chosen weapon group. They were also advanced weapon and armor options too. </p><p></p><p>Kobold Press' Elemental Exarch archetype for the Druid class in PF1. This Druid archetype allowed you to focus on one of the four elements. You started out play with an elemental companion that would grow more powerful over time, and you gained early access to elemental wildshaping.</p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9009575, member: 7033886"] The homebrewed Magus class by Laser Llama. [URL="https://www.gmbinder.com/share/-Mslo6ktmq1Yg5WTSjDQ"]The Magus Class by laserllama[/URL] The author IMO basically fused the Fighter's Eldritch Knight and the Wizard's Bladesinger subclasses into one class. A5e's Fighter. They get to master 3 of the 11 combat traditions in the Adventurer's Guide. Plus you gain more class features outside of the subclass. Then there are the social interaction features, which the 5e Fighter lacked. 5e Fighters were good at combat and exploration, but they didn't have anything going for them outside of those two areas. Until now. ;) Everyman Games' Unchained Fighter for PF1. This version of the Fighter used stamina points for combat tricks, which allowed the class to do a little extra with whatever feat they happened to have. They gained proficiency in not just simple and martial weapons, but any exotic weapon that was a part of their chosen weapon group. So you didn't need to pick up the exotic weapon proficiency feat for any exotic weapon in your chosen weapon group. They were also advanced weapon and armor options too. Kobold Press' Elemental Exarch archetype for the Druid class in PF1. This Druid archetype allowed you to focus on one of the four elements. You started out play with an elemental companion that would grow more powerful over time, and you gained early access to elemental wildshaping. [/QUOTE]
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General Tabletop Discussion
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What is your favorite class(es), and what about makes them so fun?
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