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What is your favorite class(es), and what about makes them so fun?
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<blockquote data-quote="Corinnguard" data-source="post: 9010972" data-attributes="member: 7033886"><p>What do I like about Laser Llama's Magus class?</p><p>1. It's take on the Two-Weapon Fighting style. Unlike the PHB version of Two-Weapon Fighting which has you using a Bonus Action to make an attack with your offhand weapon, LL's take on the fighting style has it where you can make your offhand attack a part of your Attack action. So this essentially frees up your use of the Bonus Action for something else like spellcasting or using another Magus feature that might need the Bonus Action. At 1st level, the TWF Magus can put both of his light weapons into his Arcane Armory and use a bonus action to summon both of them into his hands. They will also count as something magical for the purposes of overcoming resistances and immunities to non-magical damage. By 2nd level, the weapons in his Arcane Armory could be used as a spellcasting focus for his spells and perform the somatic component of his spells with them. He can also use a bonus action at 2nd level to place a spell into one of his Arcane Armory weapon for a Spellstrike. Any spell placed with an Arcane Armory weapon will stay there until he actually hits an opponent. So I am thinking that I could take a spell such as <em>Chromatic Orb, </em>use up two spell slots and load with both of his light weapons for a damage combo. Thunder and Lightning (very, very frightening <img class="smilie smilie--emoji" alt="😋" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60b.png" title="Face savoring food :yum:" data-shortname=":yum:" loading="lazy" width="64" height="64" /> ). Fire and Cold. Radiant and Necrotic. Etc. When the TWF Magus reaches 5th level and gains Extra Attack, he'll be able to make four melee attacks instead of the three if he was using the PHB version of TWF.</p><p>2. The Magus' Aegis ability. It sounds like a good way to reduce the amount of damage caused any damage-dealing spell, including those with an Area of Effect. If you can completely reduce the amount of damage down to zero, the hostile spell is dispelled and doesn't harm you or your party. You can even upscale the amount of damage you want to reduce by sacrificing a spell slot at a particular level. And you can do all of this as a Reaction.</p><p>3. Spellsunder. You can sunder a magic spell at 10th level. How cool is that? <img class="smilie smilie--emoji" alt="😄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f604.png" title="Grinning face with smiling eyes :smile:" data-shortname=":smile:" loading="lazy" width="64" height="64" /> You are literally attacking a magic spell with a physical weapon.</p><p></p><p>My favorite Magus subclass is Order of the Blade Dancers. I like this subclass because I like DEX based combatants. I like the idea of my character 'dancing' across the battlefield, dodging blows while landing his own in rapid succession. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Corinnguard, post: 9010972, member: 7033886"] What do I like about Laser Llama's Magus class? 1. It's take on the Two-Weapon Fighting style. Unlike the PHB version of Two-Weapon Fighting which has you using a Bonus Action to make an attack with your offhand weapon, LL's take on the fighting style has it where you can make your offhand attack a part of your Attack action. So this essentially frees up your use of the Bonus Action for something else like spellcasting or using another Magus feature that might need the Bonus Action. At 1st level, the TWF Magus can put both of his light weapons into his Arcane Armory and use a bonus action to summon both of them into his hands. They will also count as something magical for the purposes of overcoming resistances and immunities to non-magical damage. By 2nd level, the weapons in his Arcane Armory could be used as a spellcasting focus for his spells and perform the somatic component of his spells with them. He can also use a bonus action at 2nd level to place a spell into one of his Arcane Armory weapon for a Spellstrike. Any spell placed with an Arcane Armory weapon will stay there until he actually hits an opponent. So I am thinking that I could take a spell such as [I]Chromatic Orb, [/I]use up two spell slots and load with both of his light weapons for a damage combo. Thunder and Lightning (very, very frightening 😋 ). Fire and Cold. Radiant and Necrotic. Etc. When the TWF Magus reaches 5th level and gains Extra Attack, he'll be able to make four melee attacks instead of the three if he was using the PHB version of TWF. 2. The Magus' Aegis ability. It sounds like a good way to reduce the amount of damage caused any damage-dealing spell, including those with an Area of Effect. If you can completely reduce the amount of damage down to zero, the hostile spell is dispelled and doesn't harm you or your party. You can even upscale the amount of damage you want to reduce by sacrificing a spell slot at a particular level. And you can do all of this as a Reaction. 3. Spellsunder. You can sunder a magic spell at 10th level. How cool is that? 😄 You are literally attacking a magic spell with a physical weapon. My favorite Magus subclass is Order of the Blade Dancers. I like this subclass because I like DEX based combatants. I like the idea of my character 'dancing' across the battlefield, dodging blows while landing his own in rapid succession. :) [/QUOTE]
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