MythandLore
First Post
LOL! When I was voting my dyslexia made one of the names on the poll list look very bad.
I'll let you geuss which one it was.
I'll let you geuss which one it was.

Synicism said:I think some of the other classes are a bit overpowering, like the Shifter, with it's ability to gain the exceptional abilities of the creature it turns into, and some of them, like the exotic weapon master, are sort of munchkin.
wolff96 said:...
One thing that I think does need to be errated, though, is the WildShape healing (for this class, anyway). At tenth level, I can just keep shifting forms until I'm completely healed. That's a bit silly... Of course, now that I think more about it, you could just turn into something with fast healing and/or troll regen.
The Cardinal said:now that I finally got the book...
...I must say that I *really* like the Geomancer - and the Hexer.
I guess my next PC could look like this...
Half-Orc (at first 17, 13, 14, 12, 18, 9)
TN
1. Cleric (Olidammara would be nice, Feat: spellcasting prodigy [Wis])
2. Wizard
3. Cleric [Feat: ExWProf (Bastard Sword)]
4. Wizard
5. Cleric
6. Wizard
7.-16. Geomancer
17.-20. Hexer
- at level 20: BAB +14/+9/+4, spellcaster level (wizard) 17th, access to clerical scrolls & wands, tons of special abilities, can cast any spell in full plate armor & shield, (18+5+6/13/14+6/12+2/22+5+6/9+2=29/13/20/14/33/11)...
...nice.
Storm Raven said:
How are you planning on casting Lightining Bolt as a divine spell without some levels in the Adept class?
The Cardinal said:wizard spell list: Lightning Bolt
Geomancer: makes no clear distinction between arcane&divine spells/ can cast all spells in the most favorable way possible