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<blockquote data-quote="Fenris-77" data-source="post: 8010103" data-attributes="member: 6993955"><p>I <em>really</em> like the mechanics from Acquisitions Inc, both for home bases and for downtime generally. I also like the work done on patrons and factions in both Ravnica and Eberron. Having an expanded downtime system, and one that can produce adventure hooks with built-in player by-in is cool. I also like how it can really make a group care about their home base - they're invested in it in a significant way - and I think it really makes a game feel like it's happening in a living setting. Sure, the party is slaying dragons and saving the world from abominations, but they also have someone stealing the rain barrels from outside their tavern and composing embarrassing and scurrilous ditties about them in the local pubs.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8010103, member: 6993955"] I [I]really[/I] like the mechanics from Acquisitions Inc, both for home bases and for downtime generally. I also like the work done on patrons and factions in both Ravnica and Eberron. Having an expanded downtime system, and one that can produce adventure hooks with built-in player by-in is cool. I also like how it can really make a group care about their home base - they're invested in it in a significant way - and I think it really makes a game feel like it's happening in a living setting. Sure, the party is slaying dragons and saving the world from abominations, but they also have someone stealing the rain barrels from outside their tavern and composing embarrassing and scurrilous ditties about them in the local pubs. [/QUOTE]
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