Aus_Snow
First Post
Then yeah, YMDV. Fair enough.Doesn't really matter. You could lump them altogether, and the same would still be true. The WoD role-playing stats were simply gamed around. The games would have largely played the same if the stat didn't exist. When that wasn't the case, as for example with 'Wraith: the Oblivion', the game as originally envisioned was more or less treated as unplayable and any gameplay that did occur (at least that I saw) was more like Planescape than a ghost story.
Neither. It's based on actual play experiences, but with only one group. So I'm not sure how you might choose to categorise that. Either way. I've found that Humanity is indeed the defining trait in Vampire: the Masquerade. Desperately holding onto it, toying with letting it go, exploring what it even means, when it's (most likely) slipping out of your grasp and/or drifting across definitions and void, inevitably. 'A roleplaying game of personal horror'; isn't that what it says on the tin? Well, that happens to match my only experiences with it. This was some years ago now, but I certainly remember that much clearly enough.Is that theoretical on your part, or have you played in multiple groups?
Dunno. As I said, Mr. Wick and I would be at odds, on many a topic. You might be right, but until I try it out, I can't be entirely sure, I guess.I suspect a 'Hope' stat in a theoretical post apocalyptic game would work much the same way. "My character is filled with hope. See it says so right here. Now lets move along."
However, I do know that the Traits, Passions and Glory parts of the Pendragon system [can] work *superbly* well, so it's actually pretty much feasible that a Hope stat could do the trick, if handled right, and used with the right group, obviously (this goes for any game).