What is your gaming like? Forked Thread: Was V's act evil? (Probable spoilers!)

Forked from: Was V's act evil? (Probable spoilers!)

So what was the motivation for your good pcs doing their killing in YOUR last session?


I'm looking for specific motivations for why your good (evil and neutral parties need not apply) characters went on a killing spree of:

"Kill it and take its stuff in the name of good." (or whatever other reason you killed)

As well as what creatures were killed and what assurances you had that you were doing "right".


All good parties anecdotes welcome.

Thanks! ;)
 

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We learned through symbolism that a sacred place had appeared out side of the civilized area. When we went to investigate it we found a foul monster that was not of this Earth and it attacked us without cause. So we killed it.

Then we stumbled upon a group that was sacrificing people to a huge snake like creature and we dispersed the cult and killed the giant snake.
 

The (unaligned) Fey had taken a local girl to be part of their Court, against her will, to use her as a trophy in their ongoing rivalry of beautiful guests. The PC's arrive on the scene and find (evil) Orcs accused of the crime instead. They manage to get the orcs under their protection, and travel to the Feywild to rescue the girl. They disrupt the Fey contest, and bring the girl (and a few others) back, forcing the town to release the (evil) orcs as innocent.

They're also helping a mostly-unaligned rebellion fight a mostly-Good aligned dragon alliance, basically because the alliance views mortal lives as fairly expendable, if they must, to preserve the dragon rule (which in turn prevents something more evil from happening). I'm not sure they're aware that the Alliance is Good, and the Rebellion certainly doesn't know what hides behind it...
 

Kobolds took five children from town, they went to rescue them. (The PC had known four of them.) One of the children is the son of the lumber baron, who's busy blaming the PC and her "union goons" and promising war if his kid's not brought back.

The time before that, it was the old "prevent the apocalypse" routine. The PC captured the main BBEG, stabilizing him in negative HP, so he could stand trial and be hanged.
 

For the past two sessions, we've been exclusively killing the undead that serve a necromantic cult that was terrorizing a nearby village, so we haven't had many qualms about exterminating them.
 

My games rarely revolve around capital letter good or evil, because I kind of think those ideas are dumb. PC killing sprees tend to take place in the context of wars. Which... in real life I don't find to be quite as cut and dry in terms of morality as everyone around me seems to find things, but in a game where disbelief has been suspended, works alright.

The only exception is zombies. You're allowed to kill zombies. Always.
 


Last session? Monsters attacked us first.

Generally speaking, my PCs have killed monsters / NPCs because...
... they were iredeemably evil (undead, demons, devils, etc.)
... they attacked us first
... they attacked NPCs the PCs were obliged to protect, or who other NPCs engaged the PC's services to protect
... they were at war with the PC's country
 

There was no killing in our last session. Or the one before that. Or the one before that. We're superheroes, we don't kill. That's what the bad guys do.

'Course, we're not playing D&D...:p

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All depends on the group/character. Right now I'm playing a very LG guy, so I'm killing the snake tongue cultists before they unleash hell. It's kind of against type for me though - one of my previous characters tortured a man for days and then murdered him in his sleep because he looked funny. (I still maintain it was justified, since we found out he was a Death Slaad after I killed him, and the alignment shift to Evil we all earned saved us from a Pit Fiend's Blasphemy attack a few hours later).
 

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