What is your gaming like? Forked Thread: Was V's act evil? (Probable spoilers!)

Last session? Lets see..

2 Rakshasa assassins who had previously killed the High Priest of Kord (3 players are cleric or multi-class clerics of Kord) and were attempting to kill the next High Priest when the players interfered.

The later on, they found out via a ritual that the plague that is affecting their town is magical and that the source of it was located a certain place. When investigating, it turns out that the source was a dracolich!

Needless to say, they had little issues with attacking those creatures.
 

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In what was easily one of the most exciting, dramatic, and flat out fun campaign I heard of (sadly did not get to play, VERY sadly), one character, amongst many other insanely awesome things, turned an Erinyes good.

"Iredeemably evil" isn't all that it's cracked up to be.
 

So what was the motivation for your good pcs doing their killing in YOUR last session?

As well as what creatures were killed and what assurances you had that you were doing "right".

Same as every session. The bad guys are evil. The good guys kill the bad guys.

The assurance on that point is pure metagame: It's one of the core assumptions of D&D. Nobody asked, nobody needed to.

(Kobolds, then hobgoblins, some ogres in alarmingly increasing numbers, then minotaurs, trolls, hill giants, and now fire giants. There might have been a human necromancer in there somewhere.)
 

There were two fights in yesterday's session, but only one resulted in a kill.

In the first fight, three PCs (mage, cleric, champion) were ambushed by three hired thugs in a dark alley. After a couple of rounds, all three thugs were on the run, and the PC cleric aimed his blunderbuss pistol at a crate which was hanging on a rope-and-pulley system over the alley. He fired the gun and the crate fell directly on one of the thugs, who got squished (I rolled to check, and ruled that it was full of rocks, because it was acting as ballast). The other two thugs got away, and the party was unhappy because they didn't learn who hired the thugs (they wanted to capture them and question them).

In the second fight, the party confronted what turned out to be a doppelganger slaver who was kidnapping young girls from a refugee camp. The doppelganger was outmatched so he surrendered to the party without fighting. They spared his life after questioning and then turned him over to an ally for further questioning about the slavers' organization.

Both the thugs and the doppelganger were evil. And yet, the party didn't particularly want to kill them.
 

Last session? Same as the previous three -- there was no killing.

Of course we are playing Changeling at the moment, but we kinda like this -- killing, even assault, is comparatively rare and has great moral implications (as well as gameplay mechanics).

Of course my favourite time that way was in a session of Over The Edge -- the PCs had the bad guy dead to rights, but since none of them has ever killed anyone before (by their backstories) they ended up having a 35 minute (real-time) discussion about whether they were morally justified to do so ... and in the end, they didn't kill him, but they did leave him in a place where he could be killed, and this haunted those characters for the rest of their days.
 

During last session my character killed two bandits, one of other characters captured the third. It wasn't in self defense. They attacked us during the previous session and wounded heavily - two of us barely lived through it. So, when we met them next time, we used surprise to wound the most dangerous one before they could counterattack. One surrendered and asked for mercy, so he was spared. One died quite accidentally, killed by a single blow when I tried to get him off me. The last one I slaughtered deliberately, even seeing he can no longer defend himself. He was too cruel and too dangerous to let live.
 

In Eberron, giants in Xen'drik have organized. They've invaded and conquered Stormreach, killing 80-plus percent of the population and enslaving wizards and artificers. The PCs believe that the giants are in league with the Dreaming Dark, building warforged for some purpose. (They're puzzling out the final connection, and have even voiced it in-game, but I don't want to say anything here to directly confirm or deny.)

They have journeyed to Xen'drik and have attacked giants to get information. They killed as a by-product of taking prisoners for interrogation. One PC did flat-out murder a giant -- charmed, then killed in cold blood -- which IMO was an evil act.

My PCs are not Good, however. There is a N (whose player still thinks he's LN), two LN, a CN (the murderer), and a N (whose player still thinks he's CG; it's close, but he finally slid over after after he slit a drunk's throat out of revenge for a seven-year old grievance).
 

Last good party we had? The paladin killed Shar worshippers for worshipping Shar, and for anything they had done in that worship. The elven archer killed thieves. All killed slavers, partly out of revenge.
Last big bout of killing was when the PCs were part of an army freeing a town taken over by a few orge magi and their monster and mercenary army. No much if any mercy was given there.

Current party is neutral, and kills whatever gets in the way. Since they are pretty high up in their hometown's religious hierarchy, they kill (or capture for execution) anyone they catch casting arcane spells without church permission, since that's considered heresy. They kill rebels - their country recently conquerred the neighboring country - and traitors as well.
 

Well, last lethal combat in my the D&D game I'm a player in was fighting off undead who jumped us.

Last lethal combat in the game I'm running was the players fighting their way out of an enemy (in the military sense) base after sabotaging the Macguffin and stealing the other MacGuffin. It wasn't anything personal, but the old man in the part blew a sneak roll and the team had to fight their way out. Had he not rolled a one, they would have sneaked out without engaging in combat at all.
 

In the last session I GMed, nobody died (well, except a PC, but he got better); the PCs were fighting undead (nightshades & the like) and constructs (shadesteel golems), so no actual living beings were injured by the PCs. There are some living foes, but they're all dedicated to destroying the material plane, and are threatening the tens of thousands of inhabitants of Gryrax and the Principality of Ulek.

In the last game where I was a player, we killed rats, vermin, undead, and a single werebadger, while rescuing a prisoner, and learned that we'll probably have to face an ogre-led goblin tribe; all in order to complete our divinely-sent mission to retrieve a fragment of a magical amulet, and further our personal goal of replacing the corrupt and inefficient leadership of the village with something more suitable. The PCs happen to all be necropolitans in service (directly or indirectly) to Hextor, and thus evil. :)
 

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