Dragonlance
I say that because I find it to be a very restrictive world if the DM, who happens to be a Dragonlance fanatic, plays it to the letter of the law. No portals, loss of all named spells in the players handbook.
On top of that, I don't find the stories to be all that inspiring. The Dragonlance world never captured my imagination.
I say that because I find it to be a very restrictive world if the DM, who happens to be a Dragonlance fanatic, plays it to the letter of the law. No portals, loss of all named spells in the players handbook.
On top of that, I don't find the stories to be all that inspiring. The Dragonlance world never captured my imagination.