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What is your way for doing Initiative?
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<blockquote data-quote="Jahydin" data-source="post: 7554303" data-attributes="member: 6984869"><p>I like Mearl's Greyhawk initiative idea he put out awhile back, but I changed it up a little bit. You roll a die based on your DEX and INT scores every round, modified by weapon and armor type. The DM immediately begins taking the monsters' turns, but can be interrupted by anyone who rolled lower AND is ready to take an action. I like this system because we can immediately get right into the action, everyone is paying attention on when's the best time to take their turn, and it makes combat feel more "real time" and exciting. There is nothing I hate more than waiting for what seems like forever to get to my turn again after just going (especially after a miss).</p><p></p><p>I've played through two campaigns this way (DM and as a player) and haven't noticed any timing issues yet, but will keep an eye out for them.</p></blockquote><p></p>
[QUOTE="Jahydin, post: 7554303, member: 6984869"] I like Mearl's Greyhawk initiative idea he put out awhile back, but I changed it up a little bit. You roll a die based on your DEX and INT scores every round, modified by weapon and armor type. The DM immediately begins taking the monsters' turns, but can be interrupted by anyone who rolled lower AND is ready to take an action. I like this system because we can immediately get right into the action, everyone is paying attention on when's the best time to take their turn, and it makes combat feel more "real time" and exciting. There is nothing I hate more than waiting for what seems like forever to get to my turn again after just going (especially after a miss). I've played through two campaigns this way (DM and as a player) and haven't noticed any timing issues yet, but will keep an eye out for them. [/QUOTE]
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What is your way for doing Initiative?
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