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What is your way for doing Initiative?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7554380"><p>Very true, but talk about too many paragraphs! Man that was a lengthy post. And I only overkill the simple math because I have had other forums were people didn't follow the quick explanations for things. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>In my group I hate to think of everyone calling out I want to do this, and I want to do that, and I am going to do this before he does that! What utter chaos!!! And giving them the choice of who goes when in a 6-second round might work for you but is hardly realistic (yeah, I know... "fantasy" game blah blah blah). Combine the time required to attack, defend, move up to your speed, cast a spell pulling out components (if you play you have to have them in hand to cast, many people don't...), yelling to other players to coordinate, and so on, and you require a level of teamwork that is insane in a span of 6 seconds. Even professional sport teams can barely manage such a flurry of types of activities while maintaining some form of strategy, especially when you consider maneuvers performed by them are typically in short "spurts" and not over 30 seconds or much longer. I know I assume during some downtime characters do train and practice, I never would assume the entire group would spend hours daily to even try to come close to the level you are implying. But as you say, it works for your group (I would LOVE to see it implemented) and that is all that matters.</p><p></p><p>However, for us, calling down the numbers from 7 to 1, not calling groups of numbers (or heaven forbid from 25 or so down!), even with the ties <em>works much faster</em>. I can only reason why, but in practice it is much faster for my group and all the players agreed, happy with the change. We want the unpredictability of re-rolling every round as cyclical offers way too much opportunity for abuse. That said, I do often have characters taking the Ready action to implement tactics, and it works pretty well.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7554380"] Very true, but talk about too many paragraphs! Man that was a lengthy post. And I only overkill the simple math because I have had other forums were people didn't follow the quick explanations for things. ;) In my group I hate to think of everyone calling out I want to do this, and I want to do that, and I am going to do this before he does that! What utter chaos!!! And giving them the choice of who goes when in a 6-second round might work for you but is hardly realistic (yeah, I know... "fantasy" game blah blah blah). Combine the time required to attack, defend, move up to your speed, cast a spell pulling out components (if you play you have to have them in hand to cast, many people don't...), yelling to other players to coordinate, and so on, and you require a level of teamwork that is insane in a span of 6 seconds. Even professional sport teams can barely manage such a flurry of types of activities while maintaining some form of strategy, especially when you consider maneuvers performed by them are typically in short "spurts" and not over 30 seconds or much longer. I know I assume during some downtime characters do train and practice, I never would assume the entire group would spend hours daily to even try to come close to the level you are implying. But as you say, it works for your group (I would LOVE to see it implemented) and that is all that matters. However, for us, calling down the numbers from 7 to 1, not calling groups of numbers (or heaven forbid from 25 or so down!), even with the ties [I]works much faster[/I]. I can only reason why, but in practice it is much faster for my group and all the players agreed, happy with the change. We want the unpredictability of re-rolling every round as cyclical offers way too much opportunity for abuse. That said, I do often have characters taking the Ready action to implement tactics, and it works pretty well. [/QUOTE]
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