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What is your way for doing Initiative?
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<blockquote data-quote="5ekyu" data-source="post: 7554436" data-attributes="member: 6919838"><p>Obviously, whatever you say is happening at your table with brainiac is nothing I can speak to - but if I were told by my players that my encounters were boring and predictable, the last place I would go for solutions would be to change " when we roll stuff."</p><p></p><p>I really would not think that random order of events makes a significant change in the overall statistics of the outcomes... but let's say it does.</p><p></p><p>What you are saying then is that the initiative rolls round after round are a bigger impact in the outcomes than the characters and the player's choices were?</p><p></p><p>If that were the case in my games, I would see that as a flaw and a problem - not a feature to be lauded. I want the characters and the players choices yo be the biggest most meaningful factor, not the initiative dice.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7554436, member: 6919838"] Obviously, whatever you say is happening at your table with brainiac is nothing I can speak to - but if I were told by my players that my encounters were boring and predictable, the last place I would go for solutions would be to change " when we roll stuff." I really would not think that random order of events makes a significant change in the overall statistics of the outcomes... but let's say it does. What you are saying then is that the initiative rolls round after round are a bigger impact in the outcomes than the characters and the player's choices were? If that were the case in my games, I would see that as a flaw and a problem - not a feature to be lauded. I want the characters and the players choices yo be the biggest most meaningful factor, not the initiative dice. [/QUOTE]
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What is your way for doing Initiative?
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