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What is your way for doing Initiative?
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<blockquote data-quote="Lanefan" data-source="post: 7554474" data-attributes="member: 29398"><p>Same here.</p><p></p><p>We use straight d6 for each action (thus if you get two attacks in a round you roll a d6 for each), rerolled each round. Your system for 5e sounds kinda similar to ours for 1e.</p><p></p><p>How do you handle ties? Do you let them all resolve at once or do you somehow force a sequence?</p><p></p><p>On a different tack: having effects that last "until your next turn" isn't a problem with re-rolled d20 init in 5e; all you need to do is change it to say the effect lasts "until the same init. next round" and then make whoever caused the effect responsible for tracking its duration. So if I stun you on 15 this round it's on me to tell you it wears off when 15 comes up next round, regardless of what my init. next round turns out to be.</p><p></p><p>Simple, huh? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7554474, member: 29398"] Same here. We use straight d6 for each action (thus if you get two attacks in a round you roll a d6 for each), rerolled each round. Your system for 5e sounds kinda similar to ours for 1e. How do you handle ties? Do you let them all resolve at once or do you somehow force a sequence? On a different tack: having effects that last "until your next turn" isn't a problem with re-rolled d20 init in 5e; all you need to do is change it to say the effect lasts "until the same init. next round" and then make whoever caused the effect responsible for tracking its duration. So if I stun you on 15 this round it's on me to tell you it wears off when 15 comes up next round, regardless of what my init. next round turns out to be. Simple, huh? :) [/QUOTE]
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