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What is your way for doing Initiative?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7554489"><p>We handle ties initially with natural rolls beat augmented. So, if one player has a +1 and rolls a 3, total is 4. If another has no modifier and rolls a 4, he goes first by virtue of it being an unaugmented roll. If both were augmented, the one with the lower mod goes first as his die roll was higher. If the modifiers to the rolls are <em>also</em> ties, such as two players both with +1 rolling 3's, then I can refer to the ability score (Dex, Int, or Wis) that created the modifier. Sometimes, for example, the one character might have a Dex 16 and the other Wis 17, both would be +1 to their rolls, but the 17 is better so acts first. If the ability scores are <em>ALSO</em> ties, the actions so simply simultaneous.</p><p></p><p>Most often, comparing the natural roll against augmented is enough, rarely do I have to go much further but sometimes we do. You can break it down as minute as you want, really.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7554489"] We handle ties initially with natural rolls beat augmented. So, if one player has a +1 and rolls a 3, total is 4. If another has no modifier and rolls a 4, he goes first by virtue of it being an unaugmented roll. If both were augmented, the one with the lower mod goes first as his die roll was higher. If the modifiers to the rolls are [I]also[/I] ties, such as two players both with +1 rolling 3's, then I can refer to the ability score (Dex, Int, or Wis) that created the modifier. Sometimes, for example, the one character might have a Dex 16 and the other Wis 17, both would be +1 to their rolls, but the 17 is better so acts first. If the ability scores are [I]ALSO[/I] ties, the actions so simply simultaneous. Most often, comparing the natural roll against augmented is enough, rarely do I have to go much further but sometimes we do. You can break it down as minute as you want, really. [/QUOTE]
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