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What is your way for doing Initiative?
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<blockquote data-quote="5ekyu" data-source="post: 7554593" data-attributes="member: 6919838"><p>Thats a whole lots of going on to so miss the point. </p><p></p><p>Changing the initiative order round by round does not change the number of actions characters get - more than say any save made or failed will. </p><p></p><p>So that means the brainiac statistics that tell you what "rounds" NPC will fall or what "rounds" PC#1 will need healing are not changing by whatever predictive means you are using. </p><p></p><p>Yet you say it does, that the combat results change and apparently these statistics go all unpredictable.</p><p></p><p>If i am to take you at your word that the brainiac was making optimal chouces before and is also doing so now yet the combats play out to no longer match the previous results, it really seems like the hew system has empowered that init die roll thingy to get more out of the combat than he could before (or more for the enemy - its hard to say cuz while you ssid it wasnt giving the same outcomes you did not actually say it was evenly divided, overally favored the enemies or overall favored the players.)</p><p></p><p>So, hey, whatever happens at your table i cannot say one wsy or the other but if you are gonna claim this house rule (which does not change action per round) when combined with a million years of awesome gameplay produces different overall stats on performance, then you have definitely shifted some of that impact of player choice to the dice.</p><p></p><p>Thats great if thats your thing.</p><p></p><p>Its just not the direction we choose to go. </p><p></p><p>But, you do you.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7554593, member: 6919838"] Thats a whole lots of going on to so miss the point. Changing the initiative order round by round does not change the number of actions characters get - more than say any save made or failed will. So that means the brainiac statistics that tell you what "rounds" NPC will fall or what "rounds" PC#1 will need healing are not changing by whatever predictive means you are using. Yet you say it does, that the combat results change and apparently these statistics go all unpredictable. If i am to take you at your word that the brainiac was making optimal chouces before and is also doing so now yet the combats play out to no longer match the previous results, it really seems like the hew system has empowered that init die roll thingy to get more out of the combat than he could before (or more for the enemy - its hard to say cuz while you ssid it wasnt giving the same outcomes you did not actually say it was evenly divided, overally favored the enemies or overall favored the players.) So, hey, whatever happens at your table i cannot say one wsy or the other but if you are gonna claim this house rule (which does not change action per round) when combined with a million years of awesome gameplay produces different overall stats on performance, then you have definitely shifted some of that impact of player choice to the dice. Thats great if thats your thing. Its just not the direction we choose to go. But, you do you. [/QUOTE]
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What is your way for doing Initiative?
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