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General Tabletop Discussion
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What is your way for doing Initiative?
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<blockquote data-quote="Lanefan" data-source="post: 7554627" data-attributes="member: 29398"><p>So in short you do force a sequence. OK.</p><p></p><p>But I have to ask: why? Wouldn't it be simpler to just have all '4's resolve at once rather than worrying about tie-breaking? Sure, for practicality reasons go around the table and deal with them one at a time but with the understanding that it's all happening at once and that yes, you and your foe can simultaneously kill each other. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've done it that way forever - a tie is a tie. Yes there's corner cases where ties need to be broken (usually with spells trying to resolve at the same time, either one of which could interrupt the other) but they're uncommon - maybe one a session at most.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7554627, member: 29398"] So in short you do force a sequence. OK. But I have to ask: why? Wouldn't it be simpler to just have all '4's resolve at once rather than worrying about tie-breaking? Sure, for practicality reasons go around the table and deal with them one at a time but with the understanding that it's all happening at once and that yes, you and your foe can simultaneously kill each other. :) I've done it that way forever - a tie is a tie. Yes there's corner cases where ties need to be broken (usually with spells trying to resolve at the same time, either one of which could interrupt the other) but they're uncommon - maybe one a session at most. [/QUOTE]
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What is your way for doing Initiative?
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