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What is your way for doing Initiative?
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<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7554708"><p>Better or worse is subjective in Initiative, it depends entirely on the situation. Sometimes it is better to go later on and sometimes it is better to go earlier. You just never know. Even in the first round, you aren't always better off going first.</p><p></p><p>To address your other points, it works out fine because:</p><p></p><p>1. By having my players declare their actions before Initiative is rolled, you can't metagame casting and</p><p>2. The spells still have effect, even if it is only partial. In the aforementioned example of Chilling Touch, you are still doing damage. More to the point, none of the players has complained at all about any of it or expressed being upset.</p><p></p><p></p><p></p><p>I guess I wasn't completely clear about the declarations of actions part. If the character is going to use the Attack action, who they target can be changed on their turn. Likewise, spells can be re-targeted to another creature or point, etc. depending on how the spell works. That solves the issue of a foe dying before a fighter attacks it, for example, and he can still attack another target within his allowed move.</p><p></p><p></p><p></p><p>Using the d6s sped it up well enough. It would take me longer to go around the room and record a list of who goes when. Like others who use apps, I am writing a script for Excel since that is where I track everything for encounters that will auto-roll and auto-sort Initiative. I have to run the idea by the players first, since they won't be rolling anymore and the script would do it for them. They might not like having that element taking out of their hands--then again-they might. We'll see. Failing that, even copying and pasting a list in the spreadsheet for Initiative would be similar to what you suggest, and might be quicker. I might try it and see how that works out as well.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7554708"] Better or worse is subjective in Initiative, it depends entirely on the situation. Sometimes it is better to go later on and sometimes it is better to go earlier. You just never know. Even in the first round, you aren't always better off going first. To address your other points, it works out fine because: 1. By having my players declare their actions before Initiative is rolled, you can't metagame casting and 2. The spells still have effect, even if it is only partial. In the aforementioned example of Chilling Touch, you are still doing damage. More to the point, none of the players has complained at all about any of it or expressed being upset. I guess I wasn't completely clear about the declarations of actions part. If the character is going to use the Attack action, who they target can be changed on their turn. Likewise, spells can be re-targeted to another creature or point, etc. depending on how the spell works. That solves the issue of a foe dying before a fighter attacks it, for example, and he can still attack another target within his allowed move. Using the d6s sped it up well enough. It would take me longer to go around the room and record a list of who goes when. Like others who use apps, I am writing a script for Excel since that is where I track everything for encounters that will auto-roll and auto-sort Initiative. I have to run the idea by the players first, since they won't be rolling anymore and the script would do it for them. They might not like having that element taking out of their hands--then again-they might. We'll see. Failing that, even copying and pasting a list in the spreadsheet for Initiative would be similar to what you suggest, and might be quicker. I might try it and see how that works out as well. [/QUOTE]
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