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General Tabletop Discussion
*Dungeons & Dragons
What is your way for doing Initiative?
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<blockquote data-quote="LordEntrails" data-source="post: 7554740" data-attributes="member: 6804070"><p>And I don't see you getting my point either. Seems time to move on.</p><p></p><p></p><p></p><p>Yes it is metagaming. Something I can't image any RPG player that has a good memory and has played for years probably can avoid. Metgaming is not an evil word or act, not when it is done because of experience. As for your suggestion, I already said I do those types of things. But, after a round of combat or two, people learn, "Oh, Tom rolled a 15 and missed, I rolled a 17 and hit. I guess the AC is 16 or 17." I don't have a problem with my players being intelligent. But really, lets not debate that.</p><p></p><p>As for the value of initiative at my table... yea, you are overvaluing it not us. This is a thread on initiative options, hence why its the focus of my comments. Understand how much time and effort has gone into using re-roll initiative at our table; two button clicks and a couple of milliseconds at the start of every round. Either you missed the part about us using Fantasy Grounds or you don't understand how easy and powerful it is. All I did to set this up was click on the 'options' icon and then toggle re-roll init. FG then re-rolls initiative following the last person's turn on the combat tracker automatically and re-orders the combat tracker faster than we can see.</p><p></p><p>So yea, two clicks once per campaign and a few milliseconds per round are an acceptable value for the benefits we get.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7554740, member: 6804070"] And I don't see you getting my point either. Seems time to move on. Yes it is metagaming. Something I can't image any RPG player that has a good memory and has played for years probably can avoid. Metgaming is not an evil word or act, not when it is done because of experience. As for your suggestion, I already said I do those types of things. But, after a round of combat or two, people learn, "Oh, Tom rolled a 15 and missed, I rolled a 17 and hit. I guess the AC is 16 or 17." I don't have a problem with my players being intelligent. But really, lets not debate that. As for the value of initiative at my table... yea, you are overvaluing it not us. This is a thread on initiative options, hence why its the focus of my comments. Understand how much time and effort has gone into using re-roll initiative at our table; two button clicks and a couple of milliseconds at the start of every round. Either you missed the part about us using Fantasy Grounds or you don't understand how easy and powerful it is. All I did to set this up was click on the 'options' icon and then toggle re-roll init. FG then re-rolls initiative following the last person's turn on the combat tracker automatically and re-orders the combat tracker faster than we can see. So yea, two clicks once per campaign and a few milliseconds per round are an acceptable value for the benefits we get. [/QUOTE]
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What is your way for doing Initiative?
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