Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your way for doing Initiative?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smbakeresq" data-source="post: 7555090" data-attributes="member: 28301"><p>Sure.</p><p></p><p>I decide to attack with a d8 weapon at a target standing next to me. I roll a d8 to see if I beat the monster. The DM rolls a d8 and a d6 for the monster to move and attack.</p><p></p><p>If I beat the monster I attack without problems.</p><p></p><p>If the monster beats me and it moves away to attack some one else, or someone kills it first, I lose my attack since the monster isn't there and I didn't roll to move.</p><p></p><p>As a player it is then better to just roll a d8 and try to go first against a monster rolling to move and attack, in this case a d6 and d8. You will win most of the time. The times you don't win and the monster moves away before your attack came up well then you get to roll a d6. The player gets more tactical information then the monsters do</p><p></p><p>The way it works as written plays out like this at the table. Ranged types and spell users usually just stay put and attack as long as they know someone will be in range even if they role the highest number they can. Melee users and large weapon users, including monsters, usually roll to move and attack just in case. What happens is mostly non-movers will go first, but then cant react to the battle as it develops, which is their choice, while people who roll multiple dice get attacks first but then have more options. What you want is players to be forced to make a choice to risk going first against going later but getting more options to move or do other stuff.</p><p></p><p>Reach means more in this system, as you can risk not moving more on the chance of going first. Also, Huge, powerful creatures with natural weapons with reach are even more powerful, a dragon for example has massive reach and weapons yet only rolls a d8 for its initiative (if it chooses not to move) as its not using weapons and its reach might be enough. Ropers are tough, they will have an advantage on initiative with a d8 only as they multi-attack 4 times out to 50' while players will be rolling more dice to move and attack. </p><p></p><p>Rogues will go slower, as they will want to move, attack and then use a bonus action like hide, that's a d6 (move) +d6 (weapon) +d6 (hide, for example.) However, I think this makes sense as a rogue will survey the situation and see what happens then move in and exploit a weakness.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7555090, member: 28301"] Sure. I decide to attack with a d8 weapon at a target standing next to me. I roll a d8 to see if I beat the monster. The DM rolls a d8 and a d6 for the monster to move and attack. If I beat the monster I attack without problems. If the monster beats me and it moves away to attack some one else, or someone kills it first, I lose my attack since the monster isn't there and I didn't roll to move. As a player it is then better to just roll a d8 and try to go first against a monster rolling to move and attack, in this case a d6 and d8. You will win most of the time. The times you don't win and the monster moves away before your attack came up well then you get to roll a d6. The player gets more tactical information then the monsters do The way it works as written plays out like this at the table. Ranged types and spell users usually just stay put and attack as long as they know someone will be in range even if they role the highest number they can. Melee users and large weapon users, including monsters, usually roll to move and attack just in case. What happens is mostly non-movers will go first, but then cant react to the battle as it develops, which is their choice, while people who roll multiple dice get attacks first but then have more options. What you want is players to be forced to make a choice to risk going first against going later but getting more options to move or do other stuff. Reach means more in this system, as you can risk not moving more on the chance of going first. Also, Huge, powerful creatures with natural weapons with reach are even more powerful, a dragon for example has massive reach and weapons yet only rolls a d8 for its initiative (if it chooses not to move) as its not using weapons and its reach might be enough. Ropers are tough, they will have an advantage on initiative with a d8 only as they multi-attack 4 times out to 50' while players will be rolling more dice to move and attack. Rogues will go slower, as they will want to move, attack and then use a bonus action like hide, that's a d6 (move) +d6 (weapon) +d6 (hide, for example.) However, I think this makes sense as a rogue will survey the situation and see what happens then move in and exploit a weakness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your way for doing Initiative?
Top