Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your way for doing Initiative?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WhosDaDungeonMaster" data-source="post: 7555216"><p>I know that was how the system was written. I wrote with some of the tweaks already in place (sorry if that was unclear). For example, I prefer the idea of breaking up actions and having the timing for each element staged by the different die rolls, not just adding them all up and then you do everything at once. If I kept it that way, it would be just like the system is now in that respect. I discussed this briefly with the player I am meeting tomorrow, and he liked the idea with staged elements so people would be paying closer attention (some of my group definitely has attention issues and they are easily distracted).</p><p></p><p>If the warlock wants to cast a cantrip and then move, I would rather do the 1d4 to determine when the cantrip is cast, stage it at that point, and then roll 1d6 to find out when his move occurs, adding it to the original d4 roll. In the system as is, rolling a d10 and a d6 together so that on, say 9 if that was the total, you cast <em>AND</em> move all at once, is not as meaningful to me as compared to casting on 3, for instance, and then moving on 8 if you rolled a 5 on the d6. The break from 4-7 in between is when others have some of their actions most likely, and that might influence how you move on 8.</p><p></p><p>Anyway, we are going to playtest a bit tomorrow before I run it by the group on Wednesday. It will be a bit before I try implementing it, though, as I have to give it some more thought on other processes.</p></blockquote><p></p>
[QUOTE="WhosDaDungeonMaster, post: 7555216"] I know that was how the system was written. I wrote with some of the tweaks already in place (sorry if that was unclear). For example, I prefer the idea of breaking up actions and having the timing for each element staged by the different die rolls, not just adding them all up and then you do everything at once. If I kept it that way, it would be just like the system is now in that respect. I discussed this briefly with the player I am meeting tomorrow, and he liked the idea with staged elements so people would be paying closer attention (some of my group definitely has attention issues and they are easily distracted). If the warlock wants to cast a cantrip and then move, I would rather do the 1d4 to determine when the cantrip is cast, stage it at that point, and then roll 1d6 to find out when his move occurs, adding it to the original d4 roll. In the system as is, rolling a d10 and a d6 together so that on, say 9 if that was the total, you cast [I]AND[/I] move all at once, is not as meaningful to me as compared to casting on 3, for instance, and then moving on 8 if you rolled a 5 on the d6. The break from 4-7 in between is when others have some of their actions most likely, and that might influence how you move on 8. Anyway, we are going to playtest a bit tomorrow before I run it by the group on Wednesday. It will be a bit before I try implementing it, though, as I have to give it some more thought on other processes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your way for doing Initiative?
Top