Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your way for doing Initiative?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FXR" data-source="post: 7555405" data-attributes="member: 6781105"><p>I've tried both RAW initiative and Greyhawk-style initiative and I didn't like it. RAW initiative makes the combat too static while Greyhawk initiative slows it down.</p><p></p><p>I'm toying with the following house rule:</p><p></p><p>All creatures roll initiative (d20+ Dexterity or Intelligence modifier). Creatures take their turn as normal, but a creature with higher initiative can let a slower creature act before.</p><p></p><p>However, each creature's initiative roll isn't set in stone. The roll may be modified (and accordingly, the order in which creatures take their turn) depending on some events:</p><p></p><p>A creature adds 5* to its initiative :</p><p>i) when it uses its inspiration ;</p><p>ii) when it scores a critical hit ;</p><p>iii) when it reduces an opponent's HP to 0.</p><p></p><p>A creature substracts 5* to its initiative :</p><p>i) when it fails a saving throw ;</p><p>ii) when it fails an attack roll by a margin of 5 ;</p><p>iii) when it becomes incapable of acting, frightened or prone ;</p><p>iv) when it takes more damage from a single source than its Constitution score.</p><p></p><p>Modifications to initiative take effect immediately unless the creature has already taken its turn, in which case they take effect at the beginning of the next round. </p><p></p><p>Examples:</p><p>During the first round, a barbarian PC acts on initiative count 13 and strikes sucessfully an orc (initiative count 10) and an ogre (initiative count 14). For some reasons, both the orc and the ogres take more damage than their constitution score and accordingly substract 5 from their initiative result. The orc will act on initiative count 5 for this round and later rounds, while the ogre, who already has acted, will act on initiative count 9.</p><p></p><p>On the second round, the barbarian acts first (initiative count 13), followed by the ogre (initiative count 9) and the orc (initiative count 5). If the orc strikes a critical hit, on this round, he will act on initiative count 10 on the third round.</p><p></p><p>What do you think?</p><p></p><p></p><p></p><p></p><p></p><p>* I'm still unsure if I should use a flat value or a random dice (say 1d6).</p></blockquote><p></p>
[QUOTE="FXR, post: 7555405, member: 6781105"] I've tried both RAW initiative and Greyhawk-style initiative and I didn't like it. RAW initiative makes the combat too static while Greyhawk initiative slows it down. I'm toying with the following house rule: All creatures roll initiative (d20+ Dexterity or Intelligence modifier). Creatures take their turn as normal, but a creature with higher initiative can let a slower creature act before. However, each creature's initiative roll isn't set in stone. The roll may be modified (and accordingly, the order in which creatures take their turn) depending on some events: A creature adds 5* to its initiative : i) when it uses its inspiration ; ii) when it scores a critical hit ; iii) when it reduces an opponent's HP to 0. A creature substracts 5* to its initiative : i) when it fails a saving throw ; ii) when it fails an attack roll by a margin of 5 ; iii) when it becomes incapable of acting, frightened or prone ; iv) when it takes more damage from a single source than its Constitution score. Modifications to initiative take effect immediately unless the creature has already taken its turn, in which case they take effect at the beginning of the next round. Examples: During the first round, a barbarian PC acts on initiative count 13 and strikes sucessfully an orc (initiative count 10) and an ogre (initiative count 14). For some reasons, both the orc and the ogres take more damage than their constitution score and accordingly substract 5 from their initiative result. The orc will act on initiative count 5 for this round and later rounds, while the ogre, who already has acted, will act on initiative count 9. On the second round, the barbarian acts first (initiative count 13), followed by the ogre (initiative count 9) and the orc (initiative count 5). If the orc strikes a critical hit, on this round, he will act on initiative count 10 on the third round. What do you think? * I'm still unsure if I should use a flat value or a random dice (say 1d6). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What is your way for doing Initiative?
Top