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what isn't an rpg that should be?
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<blockquote data-quote="nomotog" data-source="post: 6282780" data-attributes="member: 6691958"><p>I tried to make it myself, but I'm lazy. Though the other thing I ran into is that you kind of want a gun combat system with a lot of depth to it. You want guns with a lot of dials and knobs you can turn. I was trying to convert from D20 modern, but that system doesn't have rules for recoil, or good rules for RoF, I ended up tearing the whole thing up and losing confidence in it working. Also I wracked my head trying to figure out what a shotgun effect should do. </p><p></p><p>Though the whole idea was kind of simple. You would have a chart of different characteristics that you roll on when you find a weapon. Low quality weapons roll once, High quality weapons roll more then once, and legendary weapons roll on their own legendary table that also includes flaws.</p></blockquote><p></p>
[QUOTE="nomotog, post: 6282780, member: 6691958"] I tried to make it myself, but I'm lazy. Though the other thing I ran into is that you kind of want a gun combat system with a lot of depth to it. You want guns with a lot of dials and knobs you can turn. I was trying to convert from D20 modern, but that system doesn't have rules for recoil, or good rules for RoF, I ended up tearing the whole thing up and losing confidence in it working. Also I wracked my head trying to figure out what a shotgun effect should do. Though the whole idea was kind of simple. You would have a chart of different characteristics that you roll on when you find a weapon. Low quality weapons roll once, High quality weapons roll more then once, and legendary weapons roll on their own legendary table that also includes flaws. [/QUOTE]
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what isn't an rpg that should be?
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