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What it means for a race to end up in the PHB, its has huge significance
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<blockquote data-quote="Yaarel" data-source="post: 9351906" data-attributes="member: 58172"><p>I see the top five as the salient grouping for most settings.</p><p></p><p>Also I expect the top five species to adjust to the Five-Folk Band tropes, both unconsciously and intentionally. (Here gender inclusive, instead of "Five Man Band" including the "Chick" who is sometimes a lovable man, often a dreamer.)</p><p></p><p>• Smart Folk: Elf (will emphasize wizardry and magitech)</p><p>• Heart Folk: Dwarf (will become cuter and more grumpily loveable, even sexier)</p><p>• Big Folk: Dragonborn (one-person army)</p><p>• Rebel Folk: Tiefling (foil as opposite of Jock)</p><p>• Jock Folk: Human (well-rounded generalist, summarizes the themes of the setting)</p><p></p><p></p><p>Contrast the original AD&D Greyhawk races:</p><p></p><p>• Smart Folk: Gnome</p><p>• Heart Folk: Elf (including Half-Elf, idealism plus elf babes)</p><p>• Big Folk: Dwarf (high Constitution fighter)</p><p>• Rebel Folk: Halfling (thief without ambition as foil for ambitious worldbuiding Human)</p><p>• Jock Folk: Human</p><p></p><p>The old school Half-Orc was the "Sixth Folk", by trope, a double agent from the villains who assists the Five.</p><p></p><p>5e lacks a "Sixth Folk". The equivalent would be something like a playable Mindflayer or Phyrexian.</p><p></p><p></p><p>The top five races define the feel and tone of the settings.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9351906, member: 58172"] I see the top five as the salient grouping for most settings. Also I expect the top five species to adjust to the Five-Folk Band tropes, both unconsciously and intentionally. (Here gender inclusive, instead of "Five Man Band" including the "Chick" who is sometimes a lovable man, often a dreamer.) • Smart Folk: Elf (will emphasize wizardry and magitech) • Heart Folk: Dwarf (will become cuter and more grumpily loveable, even sexier) • Big Folk: Dragonborn (one-person army) • Rebel Folk: Tiefling (foil as opposite of Jock) • Jock Folk: Human (well-rounded generalist, summarizes the themes of the setting) Contrast the original AD&D Greyhawk races: • Smart Folk: Gnome • Heart Folk: Elf (including Half-Elf, idealism plus elf babes) • Big Folk: Dwarf (high Constitution fighter) • Rebel Folk: Halfling (thief without ambition as foil for ambitious worldbuiding Human) • Jock Folk: Human The old school Half-Orc was the "Sixth Folk", by trope, a double agent from the villains who assists the Five. 5e lacks a "Sixth Folk". The equivalent would be something like a playable Mindflayer or Phyrexian. The top five races define the feel and tone of the settings. [/QUOTE]
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