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What it means for a race to end up in the PHB, its has huge significance
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<blockquote data-quote="Yaarel" data-source="post: 9352953" data-attributes="member: 58172"><p>One way to reduce the bloat of species trait feats is for each species description itself to list its traits in units of trait feats.</p><p></p><p>For example, here an Elf species description organizes as three trait feats: Fey Heritage, Magical Nature, and Nocturnal. A multispecies character with an elven ancestor can pick one of these trait feats for the background feat.</p><p></p><h2><span style="font-size: 18px">ELF</span></h2><p><strong>Creature Type:</strong> Fey Humanoid</p><p><strong>Size:</strong> Medium (typically 5-6 feet tall)</p><p><strong>Speed:</strong> 30 feet</p><p><strong>Lifespan.</strong> You reach adulthood about age 20, and afterward remain eternally youthful. Due to other causes of death, Elves live about 750 years on average. Some individuals are still alive after millennia.</p><p></p><p>As an Elf, you exhibit these traits.</p><p></p><p><strong>FEY HERITAGE</strong></p><p><strong></strong></p><p><strong>Innate Caster.</strong> From any spell list, choose a slot 1 spell when you reach level 3, and a slot 2 spell when level 5. You can cast each of these spells once, and do so again after a Long Rest. You use Innate Spellcasting to cast these spells. (Thus you do so without spell components, your choice of Intelligence, Wisdom, or Charisma is your Casting Ability, you always have these spells prepared, and can also cast them using any Spell Slots you have.)</p><p><strong>Charm Resistance.</strong> You have advantage on saving throws you make to avoid or end the Charmed Condition on yourself.</p><p></p><p><strong>MAGICAL NATURE</strong></p><p></p><p>Choose two cantrips from any spell lists. You can also treat the following effects as if cantrips when you choose:</p><p></p><p>• You can swap one cantrip you have with an other of your choice, and do so again after a Long Rest.</p><p>• Your Speed improves to 35 feet.</p><p>• If you have Darkvision, it improves to 120 feet.</p><p>• You can breathe water as well as air, and gain a Swim Speed.</p><p></p><p>You use Innate Spellcasting to cast these cantrips. (Thus you do so without spell components, your choice of Intelligence, Wisdom, or Charisma is your Casting Ability, and you always have these cantrips prepared.)</p><p></p><p><strong>NOCTURNAL</strong></p><p><strong></strong></p><p><strong>Trance.</strong> You dont need to sleep, and magic cant put to you sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation during which you retain consciousness.</p><p><strong>Darkvision.</strong> You have Darkvision with a range of 60 feet.</p><p><strong>Keen Senses.</strong> You have Proficiency in the Perception Skill.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9352953, member: 58172"] One way to reduce the bloat of species trait feats is for each species description itself to list its traits in units of trait feats. For example, here an Elf species description organizes as three trait feats: Fey Heritage, Magical Nature, and Nocturnal. A multispecies character with an elven ancestor can pick one of these trait feats for the background feat. [HEADING=1][SIZE=5]ELF[/SIZE][/HEADING] [B]Creature Type:[/B] Fey Humanoid [B]Size:[/B] Medium (typically 5-6 feet tall) [B]Speed:[/B] 30 feet [B]Lifespan.[/B] You reach adulthood about age 20, and afterward remain eternally youthful. Due to other causes of death, Elves live about 750 years on average. Some individuals are still alive after millennia. As an Elf, you exhibit these traits. [B]FEY HERITAGE Innate Caster.[/B] From any spell list, choose a slot 1 spell when you reach level 3, and a slot 2 spell when level 5. You can cast each of these spells once, and do so again after a Long Rest. You use Innate Spellcasting to cast these spells. (Thus you do so without spell components, your choice of Intelligence, Wisdom, or Charisma is your Casting Ability, you always have these spells prepared, and can also cast them using any Spell Slots you have.) [B]Charm Resistance.[/B] You have advantage on saving throws you make to avoid or end the Charmed Condition on yourself. [B]MAGICAL NATURE[/B] Choose two cantrips from any spell lists. You can also treat the following effects as if cantrips when you choose: • You can swap one cantrip you have with an other of your choice, and do so again after a Long Rest. • Your Speed improves to 35 feet. • If you have Darkvision, it improves to 120 feet. • You can breathe water as well as air, and gain a Swim Speed. You use Innate Spellcasting to cast these cantrips. (Thus you do so without spell components, your choice of Intelligence, Wisdom, or Charisma is your Casting Ability, and you always have these cantrips prepared.) [B]NOCTURNAL Trance.[/B] You dont need to sleep, and magic cant put to you sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation during which you retain consciousness. [B]Darkvision.[/B] You have Darkvision with a range of 60 feet. [B]Keen Senses.[/B] You have Proficiency in the Perception Skill. [/QUOTE]
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