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What it means for a race to end up in the PHB, its has huge significance
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9354226" data-attributes="member: 66357"><p>I think you are missing the point somewhat.</p><p></p><p>This is not me complaining about how difficult it would be to construct a statblock to use for Khoravar in my home games - I can homebrew with the best of them, and at the end of the day, I still have the '14 PHB. This is not about mixed-ancestry mechanics being hard to construct - it's about the fact that they don't currently exist within the game's core rules, and we have no indication of them ever existing.</p><p></p><p>That means the core rules of the game system are saying that mixed-ancestry is entirely a matter of appearance and roleplay, and that if you want any mechanical aspect to it whatsoever, then either homebrew, find something third-party, or go to another game system. That means anyone mechanically inclined who wants to play "by the books" (or is forced to by the rules of their table) is discouraged from creating mixed-ancestry characters. It means mechanically minded DMs are discouraged from world-building with mixed-ancestry populations in mind.</p><p></p><p>It encourages marginalizing mixed-ancestry characters as outliers and one-offs - not self-sustaining populations with generations of history, but rare products of circumstance liable to never meet another of their particular mix of ancestry unless they're a sibling. They can't be a people, because if they were a people they'd warrant their own mechanics, so they must be rare and singular individuals, which means they can be ignored.</p><p></p><p>As "unsatisfying" as making Khoravar (or insert other generic replacement for "half-elf" of choice) into an elf subtype might be, it would at least preserve and unify it as an option. It's more or less what Pathfinder 2e did before the remaster, where "half-elves" were a human heritage option (with the remaster, they've been renamed to Aiuvarin and redesigned as a "versatile heritage" that can be applied to any ancestry, a la how they handled planetouched). It doesn't even have to be the only option - plenty of people seem happy with "pick-a-parent", so by all means, keep it as well.</p><p></p><p>But some of us see species mechanics as an important vector for expressing our characters, and the current proposed methodology falls short in its ability to do so when expressing mixed-ancestry. All I'm asking for is that the core system have something for mixed-ancestry characters that actually has some mechanical substance to it as an option for those of us who feel it to be important.</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9354226, member: 66357"] I think you are missing the point somewhat. This is not me complaining about how difficult it would be to construct a statblock to use for Khoravar in my home games - I can homebrew with the best of them, and at the end of the day, I still have the '14 PHB. This is not about mixed-ancestry mechanics being hard to construct - it's about the fact that they don't currently exist within the game's core rules, and we have no indication of them ever existing. That means the core rules of the game system are saying that mixed-ancestry is entirely a matter of appearance and roleplay, and that if you want any mechanical aspect to it whatsoever, then either homebrew, find something third-party, or go to another game system. That means anyone mechanically inclined who wants to play "by the books" (or is forced to by the rules of their table) is discouraged from creating mixed-ancestry characters. It means mechanically minded DMs are discouraged from world-building with mixed-ancestry populations in mind. It encourages marginalizing mixed-ancestry characters as outliers and one-offs - not self-sustaining populations with generations of history, but rare products of circumstance liable to never meet another of their particular mix of ancestry unless they're a sibling. They can't be a people, because if they were a people they'd warrant their own mechanics, so they must be rare and singular individuals, which means they can be ignored. As "unsatisfying" as making Khoravar (or insert other generic replacement for "half-elf" of choice) into an elf subtype might be, it would at least preserve and unify it as an option. It's more or less what Pathfinder 2e did before the remaster, where "half-elves" were a human heritage option (with the remaster, they've been renamed to Aiuvarin and redesigned as a "versatile heritage" that can be applied to any ancestry, a la how they handled planetouched). It doesn't even have to be the only option - plenty of people seem happy with "pick-a-parent", so by all means, keep it as well. But some of us see species mechanics as an important vector for expressing our characters, and the current proposed methodology falls short in its ability to do so when expressing mixed-ancestry. All I'm asking for is that the core system have something for mixed-ancestry characters that actually has some mechanical substance to it as an option for those of us who feel it to be important. [/QUOTE]
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