right on!
goblinoid, that sounds perfect! MC Beezebulb kickin it with his succubi ho's.
and napftor, i agree, usually i tear that stuff out of modules and fit it all into my own campaign setting anyway. so i should probably expect people to do the same of my stuff.
i had a thought tonight, after watching '24', to have locales, like a city or keep for example, where the adventure hooks are treated as historical event possibilities. in other words, if your party doenst do them, maybe they have happened or will happen anyway. then i would list certain people and places that are removable based on which events have occured. does that make any kind of sense?
-pete
goblinoid, that sounds perfect! MC Beezebulb kickin it with his succubi ho's.
and napftor, i agree, usually i tear that stuff out of modules and fit it all into my own campaign setting anyway. so i should probably expect people to do the same of my stuff.
i had a thought tonight, after watching '24', to have locales, like a city or keep for example, where the adventure hooks are treated as historical event possibilities. in other words, if your party doenst do them, maybe they have happened or will happen anyway. then i would list certain people and places that are removable based on which events have occured. does that make any kind of sense?
-pete


