What kind of "Friendly" encounters could happen in the Far Realms?

Ok this may not be what you are looking for. But . . .

To throw off my players I made the Far realms not a horrible twisted reality. It was a plane that was featureless and flat where they walked on an almost liquid surface.

You see the only reason things were so crazed is the Far Realm being far away and having physics that do not quite conform to our way of thinking or the prime materials drove them crazy. Beholders, aboleth and other things from the far realm are what they are is because they are too far away from a reality they can grasp.

So they talked with a nice Beholder, who was Huge showing they get weaker, devolve and get smaller in the prime material. They dealt with Mind flayers who could be reasoned with and weren't hungry for brains the same way. etc.

They did run into a Deva who had gone insane a good reason to fight a Good creature, finally they sent him back after he was trapped there.

Of course this is when the daily wisdom saves started adding up to them potentially going insane and being trapped.

They also ran into a ancient bronze dragon who was "Vacationing" there knowing not to stay too long.

Just some ideas of doing things differently maybe.

Hope it helps
 

log in or register to remove this ad

My first thought, similar to some others above, would be a rival adventuring party that was also exploring the dungeon. Not quite enemies, but can’t be fully trusted.

Or maybe creatures that would have been enemies in our dimension are now willing to team up with the PCs to escape. Interesting opportunity to create alliances with unusual monsters. Bonus that it will create an interesting conundrum when they eventually escape. Do these alliances immediately collapse or do some of them create new long-term opportunities?

Finally, you could go more psychological and make PC memories become manifest. This would be particularly interesting if the PCs have a bit of history. You could bring back old NPCs, whether villains or allies, and see what happens. Could get even trippier if this included old settings and even bits of backstory. (You open a door and find yourself in your parents’ cottage on the night that the orcs sacked the village...)
 

Remove ads

Top