How about we design the perfect gaming room?
It should be large, sound dampened, cool (temperature-wise), well ventelated, and very well lit. But the lights should be controlled by a dimmer in case a horror game is run. Possibly a stereo (with remote) for ambient music. The gaming table should be large enough for gamers to put their books, character sheets, and dice on it while leaving enough room on the table for a battlemat. Each player and GM should have a comfortable chair with enough room behind them for people to walk around the perimiter of the room without having to squish themselves or the seated gamer. Easy access to cold water, beverages, snacks, a refrigerator and a microwave. A bathroom should be far enough away so that sounds and smells don't enter the gaming room. A miniature case should be close to the GM. The GM may want to have a computer close by. Secondary gaming books should be in a nearby bookshelf. There should be cool fantasy, sci-fi, and/or anime artwork on the walls. Ideally, a copy machine should be available to use somewhere in the building.
The best gaming room I have played in is the conference room at Microsoft. Excellent high-quality office chairs, large table, nearby office supplies and copy machine, free pop and juice nearby. A monitor display to view computer displays or DVDs. No noise distractions.
My GM has created a small table that he places on top of the regular table for the Chessex battlemat. He cut it to be exactly the same size as the battlemat, and it is high enough so that you can open your gaming book directly under it. It has worked out very well. Everyone has enough room for their gaming stuff in front of them. We can put unused stuff directly under the battlemat table, like snack bowls or food plates.
The DVD of the movie
Knight Chills has a special feature where the producer of the movie showcases his RPG gaming room which was featured in the movie. It is very cool. His gaming table is a surface with slots where the square grid lines would be. He then can insert scenery pieces such as walls into the slots and create beautiful 3-D gaming scenes quickly. He also painted the walls of the room so that they look like old dungeon walls.
My local gaming club rents two office rooms in an office building just for gaming. It's primarily used for RPGA game days, but it is used during the week for what would normally be home games. This has been an excellent gaming room.
So, what elements would be part of your perfect gaming room?