• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

What kinds of New Settings do you want?

I'm good with what I've got, thanks.

Two versions of the forgotten realms one copy of eberron, planescape, and some other junk I ain't used in years filling shelves and boxes. I don't need any more.

Don't worry, though. I'm sure there'll be more to come.
 

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Call me crazy, and this isn't really a serious suggestion, but if 5th is going to be as modular as they say, well..
M:TG? It has like twenty different planes already somewhat detailed. It's basically a modular campaign setting.



But yeah, I'd like to see a proper high magic setting. There haven't been any I'd call truly high magic. A place where magic is integral. Where even a level 0 character has something to say about it.
 


I think the problem with " one giant metropolis " ideas and an idea I had for a world made up of a series of interconnected concave worlds is that both have sort of already been done for D&D - in Planescape. They could be done, but they would not be entirely original (to D&D).

I do not know if D&D has ever had a sky islands setting though.

A dream world might be an interesting alternative too. What you might do is make a kind of fantastic version of .hack// , where you live in a "real world" that bears some resemblance to dark ages Earth, but whenever you go to sleep you enter a collective dreamworld where you can be something completely different, and even use magic. If you "die" in the dreamworld, you wake up as if from a nightmare, and are unable to dream again unless you are "raised from the dead" in the dream world. But also, there are two special effects in the dream world: it is possible, with powerful dream magic, to live on in the dream world even after you die in the real one. And, alternatively, there are unique monsters in the dream world that have the power to kill you in the real world; and you do not come back from that, ever, as magic does not work in the "real world". And, of course, there is also the possibility of your actions in the dream world having repercussions in the real one, though it is not possible to divine or force anyone to divulge the real world identity of dream people.
 


I never understood how a card game can have a setting.

Same way a board game does. Clue has a setting-- a mansion. Monopoly has a setting-- Atlantic City. Magic: The Gathering the same thing. It's what makes the game more than just manipulating random numbers... you attach a story to it.
 

An ancient setting would certainly be interesting. Personally i would like to see some of the older settings revived. Get away from the splat book model and aim more at supplying flavor (i think that is more sustainable overtime).
 

You can roleplay M:tG, too. When it first came out, I was just going into high school, and playing the game like an RPG made it vastly more entertaining than just playing the cards. Sadly, I didn't/couldn't keep up with the game as it grew and changed, but the setting is still interesting and the art amazing. I wouldn't mind seeing a D&D setting based on Magic.

I also once played a game of Monopoly that we roleplayed out as well, which didn't make the game any longer, but kept attention spans focused a lot better.
 


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