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What kinds of New Settings do you want?

An ancient setting would certainly be interesting. Personally i would like to see some of the older settings revived. Get away from the splat book model and aim more at supplying flavor (i think that is more sustainable overtime).
I don't think WotCs marketing department can comprehend this. I use lots of 2nd Edition books in my 3rd Edition games, and enjoy them greatly. I even would use 4th Edition books, but except for the Manual of the Planes, which I quite like, even the setting books seem to be splatbooks that consist almost entirely of classes and items.
 

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I would like them to go through their existing setting catalog and see what they can do to make those settings wow people. I don't think there is anything that is fundamentally wrong with any of their settings, just maybe they need to sand off the rough spots, fix the broken and rusted parts, and give them some new paint, so to speak. For example, what can be done to Greyhawk to make it have a more unique identity? What are its strong points? Its weak points? What about Dragonlance, Birthright, Mystara, Planescape, Ravenloft or any of the others? I am not just talking an update, I am talking a total revamp.

I really don't see the need for new settings when there are so many to choose from.
 


Total revamp usually makes all the people who already love it hate it.
And if you make it for new people, you can start with something entirely new, without antagonizing existing customers.
 

Total revamp usually makes all the people who already love it hate it.
And if you make it for new people, you can start with something entirely new, without antagonizing existing customers.
Thing is, no matter how they would release anything, people will complain. That is the nature of fandoms.
 

I second the desire for a low-magic setting with a grounding in real-world history, preferably with a Dark Ages theme. Fans of wahoo fantasy have settings from the relatively-sedate Forgotten Realms to the totally-out-there Planescape, but us low-magic folks don't have a single one that I know of. Greyhawk is the closest there is, and that's not very close.

I would also like that low-magic setting to be anti-cosmopolitan. If you walk into a human city, you don't see elves and dwarves and gnomes and dragon people walking around. You see humans, and that's it. People turn their heads and stare when an elf walks by. When a dragon person walks by, they grab pitchforks.

Total revamp usually makes all the people who already love it hate it.
And if you make it for new people, you can start with something entirely new, without antagonizing existing customers.

Agreed. There's nothing wrong with putting a little spit and polish on an old setting, but total revamps are always a mistake. They've been doing big overhauls and revamps of D&D settings for decades*, and I can't think of a single one that was not roundly despised by the fandom.

[SIZE=-2]*The earliest that I know of was the Time of Troubles, taking the Forgotten Realms from 1E to 2E. "That makes no sense," I can hear you saying. "1E and 2E were so similar that people routinely used 1E books in 2E games. Why would you do a giant overhaul just to cover that transition?" Well, apparently it was really important that players not be allowed to carry over their assassin PCs from 1E to 2E, so they needed an event to justify exterminating every assassin in the Realms. Or something.[/SIZE]
 
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I don't think WotCs marketing department can comprehend this. I use lots of 2nd Edition books in my 3rd Edition games, and enjoy them greatly. I even would use 4th Edition books, but except for the Manual of the Planes, which I quite like, even the setting books seem to be splatbooks that consist almost entirely of classes and items.


It would certainly require a different perspective than they have had in the past. I think it may stem from wotc trying to avoid the perceived mistakes of TSR. Am with you on the 2E setting material.
 

Masque of the Red Death was a (kind of) real world low magic setting. Perhaps something similar without the horror aspect.
 

It would certainly require a different perspective than they have had in the past. I think it may stem from wotc trying to avoid the perceived mistakes of TSR. Am with you on the 2E setting material.


It's because splats sell a great deal better then the fluff based books. I've heard this said by several rpg publishers. The main reason given is that a group only really needs to buy one copy of DM/GM centric books for the group but player centric books, ie splats, will be something that, if good, all the players will want to buy.
 

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