6 Will give you a good idea of capabilities against second tier adventures, most of the thematic abilities should have kicked in by then and things exist that should be able to threaten you without being a tpk.
and if its not fun by 6 its not going to be fun by 10 or 20 either (btw I've never been to 20, my highest ever was a Level 18 Druid)
1 and 3 are important too, but you cant test much there