steeldragons
Steeliest of the dragons
I'm pretty in line with what Cerebral Paladin, Lanefan and Theo say.
But it's really all dependent on where that street is. The Average Joe in the hamlet of Dustyfarm will not be the same as the Average Joseph in Swampytown will not be the same in Gleamingcapital City.
"The Average Joe walking down the street...in a village/small town" is most likely 0 level...the farmer, the shop owner/merchant, the tavern keeper or bar maid. Some, more successful or better known might be considered 1 or 2nd level...an NPC "expert" in some systems, but could have actual PC class levels instead.
Farming village militia, trainees, acolyte clericsm etc... are probably 0-1st. Town guards might be 1-3rd. City guards, officers, nobility, religious leaders 3+, as necessary for the story.
For the rest of the "run of the mill" NPC townsfolk (now, this is for my game world/IMHO) I tend to think in terms of "1 in 100 people have actual PC classes/levels". Then follow that "50% rule"...wherever that originated.
So, in an "average sized" town with a market, a town guard and temple/shrine. Let's say (for the sake of example/easy math), 2,000 residents.
20 NPCs in town have actual PC levels.
10 are 1st level (probably mostly town guards, a couple of common thieves/pickpockets, a few acolyte clerics in the small shrine of the local deity)
5 are 2nd level - 1 is a local "wise woman" with wizard (or druid?) levels, 2 guard sergeants, the shrine's second-in-command cleric, and 1 other
2 (rounding down) are 3rd level - probably the guard captain and the local gang leader (thief) trying to set up his own gambling ring
1 is 4th -let's say the shrine's high priest
The remaining/"leftover" 2 classed people are either thrown in with the 1st levels or become unique NPCs, leveled individually (either within 1-4th level or higher)...maybe a local druid or ranger who lives outside of town, maybe a second/rival temple leader, maybe travelers passing through town staying at the same inn as the PCs...whatever I need for plot/story.
Have fun and happy NPCing
--Steel Dragons
But it's really all dependent on where that street is. The Average Joe in the hamlet of Dustyfarm will not be the same as the Average Joseph in Swampytown will not be the same in Gleamingcapital City.
"The Average Joe walking down the street...in a village/small town" is most likely 0 level...the farmer, the shop owner/merchant, the tavern keeper or bar maid. Some, more successful or better known might be considered 1 or 2nd level...an NPC "expert" in some systems, but could have actual PC class levels instead.
Farming village militia, trainees, acolyte clericsm etc... are probably 0-1st. Town guards might be 1-3rd. City guards, officers, nobility, religious leaders 3+, as necessary for the story.
For the rest of the "run of the mill" NPC townsfolk (now, this is for my game world/IMHO) I tend to think in terms of "1 in 100 people have actual PC classes/levels". Then follow that "50% rule"...wherever that originated.
So, in an "average sized" town with a market, a town guard and temple/shrine. Let's say (for the sake of example/easy math), 2,000 residents.
20 NPCs in town have actual PC levels.
10 are 1st level (probably mostly town guards, a couple of common thieves/pickpockets, a few acolyte clerics in the small shrine of the local deity)
5 are 2nd level - 1 is a local "wise woman" with wizard (or druid?) levels, 2 guard sergeants, the shrine's second-in-command cleric, and 1 other
2 (rounding down) are 3rd level - probably the guard captain and the local gang leader (thief) trying to set up his own gambling ring
1 is 4th -let's say the shrine's high priest
The remaining/"leftover" 2 classed people are either thrown in with the 1st levels or become unique NPCs, leveled individually (either within 1-4th level or higher)...maybe a local druid or ranger who lives outside of town, maybe a second/rival temple leader, maybe travelers passing through town staying at the same inn as the PCs...whatever I need for plot/story.
Have fun and happy NPCing
--Steel Dragons