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What Level To Hunt A Great Wyrm?
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<blockquote data-quote="Shardstone" data-source="post: 9358432" data-attributes="member: 6807784"><p>What magic items are you giving them? I personally think each PC should have a legendary item or two very rare items.</p><p></p><p>I also don't really need to think about predicting abilities -- I think that is a trap in running higher level games. Instead, create a book of strategies your creature relies on for more generic threats. This lets the players surprise you with their approach THEN think about how the dragon might answer. You'd want to answer these questions:</p><p></p><ul> <li data-xf-list-type="ul">Does it move locations?</li> <li data-xf-list-type="ul">Does it send forces?</li> <li data-xf-list-type="ul">Do it use a ritual to cast spells upon them from afar?</li> <li data-xf-list-type="ul">Does it trigger hazards and traps?</li> <li data-xf-list-type="ul">Does it call for help?</li> <li data-xf-list-type="ul">Does it try to bargain with them from afar?</li> <li data-xf-list-type="ul">Does it stand and fight or lure them into trouble?</li> <li data-xf-list-type="ul">Does it try to flee when badly hurt or rely on one of the above strategies when near death?</li> </ul><p></p><p>These things are comprehensive; all you have to do is have two to three versions of each answer, which creates a book of strategies that you can draw from and then mold to fit the situation at hand. This saves you the work of having to guess PC abilities from the literally hundreds of spells, features, and magic items they can together draw upon, and gives you a foundation so you aren't just pulling everything out of your bum.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9358432, member: 6807784"] What magic items are you giving them? I personally think each PC should have a legendary item or two very rare items. I also don't really need to think about predicting abilities -- I think that is a trap in running higher level games. Instead, create a book of strategies your creature relies on for more generic threats. This lets the players surprise you with their approach THEN think about how the dragon might answer. You'd want to answer these questions: [LIST] [*]Does it move locations? [*]Does it send forces? [*]Do it use a ritual to cast spells upon them from afar? [*]Does it trigger hazards and traps? [*]Does it call for help? [*]Does it try to bargain with them from afar? [*]Does it stand and fight or lure them into trouble? [*]Does it try to flee when badly hurt or rely on one of the above strategies when near death? [/LIST] These things are comprehensive; all you have to do is have two to three versions of each answer, which creates a book of strategies that you can draw from and then mold to fit the situation at hand. This saves you the work of having to guess PC abilities from the literally hundreds of spells, features, and magic items they can together draw upon, and gives you a foundation so you aren't just pulling everything out of your bum. [/QUOTE]
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