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What Licensed RPG Do You Wish Used A Different System?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9124357" data-attributes="member: 6704184"><p>Yeah I’ve been poking at hacking the 5e SRD and the SW Saga Edition books (especially the equipment, vehicles, etc), </p><p></p><ul> <li data-xf-list-type="ul">making some familiarity changes like adding skill training for higher Int</li> <li data-xf-list-type="ul">changing some stuff for quality of life, like making crusts a group resource with mechanics for how much you generally have at the start of a job or whatever, quick ways to get more, traits that boost those figures (nobles set a higher floor and ceiling) and traits to modify cost (scoundrels and soldiers decrease cost modifiers for restricted, illegal, and military, goods) to make the effect of gear a little less ineffable.</li> <li data-xf-list-type="ul">Probably completely ditch spells, run force powers and expanded mundane manuevers off Force Points that refresh more often than in saga</li> <li data-xf-list-type="ul">adds several skills, like Use Computers, Sense, Alter, Control, Tactics, and replace Arcana, Nature, and Religion with Technology, Life Science, and Lore (combining galactic lore and social sciences)</li> <li data-xf-list-type="ul">List new "tools" which include types of systems like Astrogation systems, as well as splitting up vehicles more and making it very clear that most vehicles don't need proficiency to just move around, you only need to roll when doing something special/dangerous/with a chance of meaningful failure.</li> <li data-xf-list-type="ul">Using the Monk to build a Force Adept class, and subclasses for other classes6</li> </ul><p></p><p>Hurdles include:</p><p></p><ul> <li data-xf-list-type="ul">building the Noble from cobbled together bits of Saga features, the 5e Bard, and a coat of paint.</li> <li data-xf-list-type="ul">Doing the math to get the credits number ranges right using existing gear costs.</li> <li data-xf-list-type="ul">Creating a table or something for converting Saga NPCs to bounded accuracy, health, and damage ranges by NPC level (ie, a giiven NPC level might have pb 3, health range 45-95, and damage range 3 to 4 d6)</li> <li data-xf-list-type="ul">Give the allowed 5e classes a makeover and some subclasses</li> </ul><p></p><p></p><p>It's a big project to really do it justice, and I could probably run a Star Wars without all that work, because I already improvise all the time, but my buddy who is the other DM in the group really wants a system to look to and focuses better on the story when he has that</p><p></p><p>I don't know if that would be more or less work than a cypher system hack or a fitd/scum and villainy + force users hack.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9124357, member: 6704184"] Yeah I’ve been poking at hacking the 5e SRD and the SW Saga Edition books (especially the equipment, vehicles, etc), [LIST] [*]making some familiarity changes like adding skill training for higher Int [*]changing some stuff for quality of life, like making crusts a group resource with mechanics for how much you generally have at the start of a job or whatever, quick ways to get more, traits that boost those figures (nobles set a higher floor and ceiling) and traits to modify cost (scoundrels and soldiers decrease cost modifiers for restricted, illegal, and military, goods) to make the effect of gear a little less ineffable. [*]Probably completely ditch spells, run force powers and expanded mundane manuevers off Force Points that refresh more often than in saga [*]adds several skills, like Use Computers, Sense, Alter, Control, Tactics, and replace Arcana, Nature, and Religion with Technology, Life Science, and Lore (combining galactic lore and social sciences) [*]List new "tools" which include types of systems like Astrogation systems, as well as splitting up vehicles more and making it very clear that most vehicles don't need proficiency to just move around, you only need to roll when doing something special/dangerous/with a chance of meaningful failure. [*]Using the Monk to build a Force Adept class, and subclasses for other classes6 [/LIST] Hurdles include: [LIST] [*]building the Noble from cobbled together bits of Saga features, the 5e Bard, and a coat of paint. [*]Doing the math to get the credits number ranges right using existing gear costs. [*]Creating a table or something for converting Saga NPCs to bounded accuracy, health, and damage ranges by NPC level (ie, a giiven NPC level might have pb 3, health range 45-95, and damage range 3 to 4 d6) [*]Give the allowed 5e classes a makeover and some subclasses [/LIST] It's a big project to really do it justice, and I could probably run a Star Wars without all that work, because I already improvise all the time, but my buddy who is the other DM in the group really wants a system to look to and focuses better on the story when he has that I don't know if that would be more or less work than a cypher system hack or a fitd/scum and villainy + force users hack. [/QUOTE]
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