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What Licensed RPG Do You Wish Used A Different System?
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<blockquote data-quote="Thomas Shey" data-source="post: 9131474" data-attributes="member: 7026617"><p>There are a lot of modern, primarily representative SHRPGs that have some sort of tool to do that; I was actually a little surprised when Mighty Protectors came out without any sort of power-stunting ability, but the author can be aggressively old-school in his design sensibilities in some ways.</p><p></p><p>What you usually have to get into a narrative focused game for is to have wide ranges of power without the system being pretty overt about it; even though they're both modern games, contrast the superhero versions of Cortex and Prowlers and Paragons here. I find the compression in the former bothers me, but there's no question it doesn't make certain issues easier. That's one of the recognizable advantages with working with the narrative function of powers rather than the in-world function, and I'm not going to deny it just because it isn't my cuppa.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9131474, member: 7026617"] There are a lot of modern, primarily representative SHRPGs that have some sort of tool to do that; I was actually a little surprised when Mighty Protectors came out without any sort of power-stunting ability, but the author can be aggressively old-school in his design sensibilities in some ways. What you usually have to get into a narrative focused game for is to have wide ranges of power without the system being pretty overt about it; even though they're both modern games, contrast the superhero versions of Cortex and Prowlers and Paragons here. I find the compression in the former bothers me, but there's no question it doesn't make certain issues easier. That's one of the recognizable advantages with working with the narrative function of powers rather than the in-world function, and I'm not going to deny it just because it isn't my cuppa. [/QUOTE]
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What Licensed RPG Do You Wish Used A Different System?
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