What locations would you like to see Dungeon Dive cover?

carpedavid

First Post
What kinds of locations would you like to see in future Dungeon Dive products? For those unfamiliar with the series, each Dungon Dive product contains a pre-populated adventure location. It might be a theives' guild, an abandoned temple, or an expanding demiplane, but each is intended to be dropped right into an existing campaign, and to have the "flavor" added by the GM.

I'd like to know what locations you'd like to see detailed in the future. A necromancer's lair is in the works, along with a dragon's cave. What other locations would be of interest?
 

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What I'd love to see is some really high level stuff. Offhand I can't think of any examples, but areas with hazards, traps, set-piece combat locations etc., suited to 18th+ level characters would be great. I imagine such locations would need some really wacky stuff - anti-magic zones, moving prismatic walls, all sorts of things, beause it's hard to actually affect a high level character.
 

Morrus said:
What I'd love to see is some really high level stuff. Offhand I can't think of any examples, but areas with hazards, traps, set-piece combat locations etc., suited to 18th+ level characters would be great. I imagine such locations would need some really wacky stuff - anti-magic zones, moving prismatic walls, all sorts of things, beause it's hard to actually affect a high level character.

Hmm, an excellent idea, Morrus. For high-level parties, I'm envisioning some unconventional dungeon designs, though. For example, the first thing that came to mind was a series of floating platforms that hung in the middle of a giant maelstrom. Movement would require the ability to fly, clouds would provide for an obstructed view, and gusts of wind would be a perennial hazard. As the PCs moved through the dungeon, they'd have to dodge lighting bolts, flying debris, and blasts of hail.

Does something along those lines sound appealing, or are you thinking of a more conventional dungeon layout?
 

carpedavid said:
Does something along those lines sound appealing, or are you thinking of a more conventional dungeon layout?

That's exactly the sort of thing I was thinking about! The more unconventional the better, as far as I'm concerned!
 

Morrus said:
That's exactly the sort of thing I was thinking about! The more unconventional the better, as far as I'm concerned!

Well, then, your wish is my command, Morrus. With development on the Diamond Gulch adventure I've been working on nearly complete, I've just begun production on Dungeon Dive 5: Eye of the Storm - a pre-populated adventure location appropriate for adventuring parties of 12th to 20th level.

I'll send you a complementary copy once it's complete :) .
 

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