What made you realize you were facing COD-zilla?

I played a druid in a campaign that featured a great deal of politicking and intrigue, alternated with battlefield scenarios. I spied in wild shape form, I could drop summons onto enemy forces from safety in the battlefields, and when it came to politics, "Do what we say or we will blight your entire kingdom." tends to offer a hefty circumstance modifier to Diplomacy checks.

Any caster can specialize in casting, and bring forth great horror and terror as a result. Clerics can do so while having medium BAB, armor, and a decent amount of hit points, and druids can do so on top of enough class features to represent a playable character without the spellcasting.
 

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Wik said:
You know, I'm sure I don't even know what CODzilla is.

A Cleric or Druid who is just broken beyond belief.

A recent example was another PC at a Living Greyhawk table I was at. Though I don't know the details of exactly what buffs he had up, he was a dwarven cleric of 9th level or so, who cast Enlarge on himself (among other buffs), then went toe-to-toe with an Abyssal Greater Basilisk. Thanks to a Haste, he had 3 swings in a round, connected with all 3 swings, and killed it outright.
 
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FireLance said:
I didn't face him; I ran him (or something very much like him):

Same here... Though, I didn't actually realize he was a CoDzilla until I used Divine Metamagic plus Quicken Spell and Reach Spell to Animate a Dire Bear corpse into a skeleton from 30 feet away. The corpse had died in the midst of a crowd of goblinoids, which it summarily tore to pieces. I kept it as a "pet" for a long time. He was tough.
 

Pbartender said:
Same here... Though, I didn't actually realize he was a CoDzilla until I used Divine Metamagic plus Quicken Spell and Reach Spell to Animate a Dire Bear corpse into a skeleton from 30 feet away.

Shouldn't have been able to do that. Animate Dead has a casting time of longer than one full-round action and is, as such, ineligible for the Quicken Spell feat.
 

Tiberius said:
Shouldn't have been able to do that. Animate Dead has a casting time of longer than one full-round action and is, as such, ineligible for the Quicken Spell feat.

How do you figure? Animate Dead's a standard action to cast.
 

Tiberius said:
Shouldn't have been able to do that. Animate Dead has a casting time of longer than one full-round action and is, as such, ineligible for the Quicken Spell feat.

http://www.d20srd.org/srd/spells/animateDead.htm

Animate Dead
Necromancy [Evil]


Level: Clr 3, Death 3, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Targets: One or more corpses touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
 

roguerouge said:
If wisdom was his third highest stat, how was he able to cast upper level spells?

Good rolls, and the fact that the campaign started at 12th level. He didn't need an 18 or nothin', just a base Wis of 15 plus level increases. Also, the whole half-dragon thing meant he had Strength up the wazoo.

Since it was meant to be a somewhat high-powered campaign (Bo9S, 12th-level, and all), I used a generous ability rolling method. I hate point-buy anyway.
 


Arkhandus said:
With his buffs active, he always had an AC in the 30s (or the 20s when unbuffed), and his hit points were decent (not great, due to his half-dragon Level Adjustment, but Constitution was his 2nd-highest stat, Wisdom 3rd-highest).
What level was he? AC in the 30s is not great at high level.

My first encounter with Codzilla was at around 6th level, when we met a troglodyte cleric in full plate who had buffed himself. His AC was off the scale, so the rest of the party were reduced to distracting him while my sorcerer slowly whittled him down with magic missiles. Had he been a good cleric, and able to spontaneously cast cure spells, I think the fight would still be going on ...
 

My campaign was... while not ruined, severely battered by a PC druid with Shapechange.

See, druid spends some time flipping through the Monster Manual and notices the insane abilities of the Marut (two fist attacks, one that deafens, one that blinds, every time you hit, lots of AC). And then he thought... 'Hey! I saw one of those, many levels ago!'

Yeah. At level 12, using a Marut as a McGuffin for an adventure, didn't occur to me how much I'd regret that later.

What was really annoying was that while the Inevitables may have taken exception to someone taking their form and doing stuff they didn't approve of... the party was actually doing stuff the Inevitables very much approved of.


Le sigh.
 

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