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What magic items should you have for a given level?
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<blockquote data-quote="DMCF" data-source="post: 6592306" data-attributes="member: 6790388"><p>I gave my guys (Party of 7, level 2) a Javelin of Lightning two weeks ago and it has yet to be used! *facepalm*</p><p></p><p>It really depends on your play style. I'm also running Princes right now with a (different) group of 6 and there's various magical baubles in the first bit of the game. Despite that, my group has decided to try and tame/control a magically animated sword that is a creature and seem a lot more interested in that then anything else.</p><p></p><p>It's hilarious. All the other groups are moving on a few dungeons ahead of us but my group is stuck excavating the first cave in their first downtime because they think there is a magical control mechanism under the tomb. We're having such a great time that the pursuit of magical warfare has taken a backseat to a 38 lb halfling waterskiing in tow behind a sword.</p><p></p><p>That being said, do what you will for magical items. Be creative and have fun with it. If your DM doesn't allow it, I guess maybe you can volunteer to DM next time? Magic doesn't have to be OP. It can often be ridiculous, help move the story and provide plot points.</p></blockquote><p></p>
[QUOTE="DMCF, post: 6592306, member: 6790388"] I gave my guys (Party of 7, level 2) a Javelin of Lightning two weeks ago and it has yet to be used! *facepalm* It really depends on your play style. I'm also running Princes right now with a (different) group of 6 and there's various magical baubles in the first bit of the game. Despite that, my group has decided to try and tame/control a magically animated sword that is a creature and seem a lot more interested in that then anything else. It's hilarious. All the other groups are moving on a few dungeons ahead of us but my group is stuck excavating the first cave in their first downtime because they think there is a magical control mechanism under the tomb. We're having such a great time that the pursuit of magical warfare has taken a backseat to a 38 lb halfling waterskiing in tow behind a sword. That being said, do what you will for magical items. Be creative and have fun with it. If your DM doesn't allow it, I guess maybe you can volunteer to DM next time? Magic doesn't have to be OP. It can often be ridiculous, help move the story and provide plot points. [/QUOTE]
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