log in or register to remove this ad

 

5E What magic items should you have for a given level?

daddystabz

Explorer
Is there anything in the books or anywhere where you can have an idea what magic items you should have at what level in order to determine how much magic gear characters should have?
 

log in or register to remove this ad

Minsc

First Post
There's something in the DMG. I don't know the page right now.

I can tell you this: at 5th level, the only magic item I got was one uncommon.
 

S

Sunseeker

Guest
There's no assumed magic item math. There are some general guidelines as to what will work without breaking the system and some general guidelines on treasure, but there's no assumed X magic items per level.
 

hbarsquared

Quantum Chronomancer
I'll echo Minsc, but I don't have the DMG with me. It's in the first chapter, regarding starting characters at higher levels, in a low-, medium-, or high-magic campaign. Nice table.
 

steeldragons

Steeliest of the dragons
There's no assumed magic item math. There are some general guidelines as to what will work without breaking the system and some general guidelines on treasure, but there's no assumed X magic items per level.
<emphasis by me>

THIS!

So, the answer to the question of "What magic items should you have for a given level?" is...None.

You can have some/give some out. But there is no concept of "should have" or [much much worse] "deserve/are entitled to" per level in 5e.
 

daddystabz

Explorer
I'm speaking of the charts like Pathfinder has that if you are at x level you are likely to have x numbers of magic items, cash, etc.

Let's face it...it is D&D and loot is a HUGE part of the experience. We are playing in the Forgotten Realms so I think magic items are inherently part of the draw of the setting. It is after all, the highest magic setting in all D&D.
 

Saelorn

Hero
I'm speaking of the charts like Pathfinder has that if you are at x level you are likely to have x numbers of magic items, cash, etc.
That chart was in 3E and 4E, as well, and it's been explicitly removed from 5E. The game isn't going to tell you that you need 70,000gp worth of stuff at level 10. Whatever the DM feels like giving you, that's what you get.
 

Is there anything in the books or anywhere where you can have an idea what magic items you should have at what level in order to determine how much magic gear characters should have?
There's something in the DMG. I don't know the page right now.

I can tell you this: at 5th level, the only magic item I got was one uncommon.
I'll echo Minsc, but I don't have the DMG with me. It's in the first chapter, regarding starting characters at higher levels, in a low-, medium-, or high-magic campaign. Nice table.
It's on page 38. Curiously, there aren't corresponding rules for how to generate low-magic campaign treasure. It is like the others warned, there is no hard-fast rule. However, I believe the chart on page 38 will help you. Good luck!
 

Blue

Ravenous Bugblatter Beast of Traal
[MENTION=3424]FireLance[/MENTION] did a fantastic mathematical breakdown of this back in December.

He worked out what a party could get from the expected number of treasure parcels.

Then he assumed a 4 PC party and suggested a per PC per level breakdown following the charts that matched it:
[sblock]To translate this into a very even distribution of magic items over all 20 levels, I would probably go with the following approach:
1 common consumable every level from 1 to 5.
1 uncommon consumable every level from 6 to 10.
1 rare consumable every level from 11 to 15.
1 very rare consumable every level from 16 to 19.
1 legendary consumable at level 20.
1 uncommon permanent item at level 4, and another at level 7.
1 rare permanent item at level 10 and another at level 13.
1 very rare permanent item at level 16.
1 legendary permanent item at level 19.
[/sblock]
This is all his work, go read his original article: http://www.enworld.org/forum/showth...-of-quot-Typical-quot-Magic-Item-Distribution
 

Fildrigar

Explorer
Is there anything in the books or anywhere where you can have an idea what magic items you should have at what level in order to determine how much magic gear characters should have?
Respectfully, daddystabz, I think you might need to find a new DM. Just about every thread you've started here has been one complaining about your DM. Perhaps it's time to find another one?
 

Mistwell

Legend
I'm speaking of the charts like Pathfinder has that if you are at x level you are likely to have x numbers of magic items, cash, etc.
5e takes a great deal of pains to combat this notion, to speak to it directly and explain 5e isn't like that, and to discourage it. If your DM really really wants it, there are some rough guidelines. But, the stated intent of 5e is to have no fixed charts for this, to have no set number of magic items and cash at a specific level, etc.. It's intentionally being left flexible for each DM and campaign.
 

Hereticus

First Post
An experienced DM knows what is appropriate, so do the players.

If you have to look at a chart, you are doing it wrong.
 

steeldragons

Steeliest of the dragons
I think the presumption that this is something the DM of this game wants might be mistaken.

The language in the OP sounds more like it is something the poster wants/is looking for...Perhaps to show to their DM to, shall we say, "express their desire" for more magic items/feel they are not receiving "enough" or their perception of "an appropriate amount" for their level. Perhaps they feel they're receiving too much? Perhaps some other reason.

But I'm just guessing/reading between lines/could be wrong. *shrug*
 

Such a thing is highly campaign dependent. Everything depends on how the DM wants magic items to work. The rarity ratings exist in order to compare magic items against each other. The DM still needs to decide how common ANY magic items are at all. So in one campaign, common items might be found regularly in shops. In another campaign, common might mean that adventurers may have heard of such items but very few have ever found one.
 


S

Sunseeker

Guest
I'm speaking of the charts like Pathfinder has that if you are at x level you are likely to have x numbers of magic items, cash, etc.

Let's face it...it is D&D and loot is a HUGE part of the experience. We are playing in the Forgotten Realms so I think magic items are inherently part of the draw of the setting. It is after all, the highest magic setting in all D&D.
As has been stated, those charts do not exist in 5E. There are charts on what expected sorts of loot ranges your players should encounter at certain levels and those charts are tied to random item tables from which you could extrapolate the probability that a character might find a magic item and then turn that into a sort of base assumption on how likely a player is to have magic items at a certain level.

But there's no "You should have X magic items of Y quality by Z level." charts in 5E because in 5E the default assumption is that you probably won't have any magic items at all.

I believe there are also attunement limits.
 

Riley37

First Post
Respectfully, daddystabz, I think you might need to find a new DM. Just about every thread you've started here has been one complaining about your DM. Perhaps it's time to find another one?
My main goal on Enworld is to provide daddystabz with supporting material when he argues with his DM.

Therefore, I assert that a PC should have as many magical items, as the following characters from heroic fiction:

Odysseus, Beowulf, Robin Hood, Legolas/Gimli, Taran Wanderer, Inigo Montoya, and Sparrowhawk.

If having as many magic items as *each* of those characters doesn't feel like enough, then a PC should have as many magic items as *all of them combined*.
 

daddystabz

Explorer
My main goal on Enworld is to provide daddystabz with supporting material when he argues with his DM.

Therefore, I assert that a PC should have as many magical items, as the following characters from heroic fiction:

Odysseus, Beowulf, Robin Hood, Legolas/Gimli, Taran Wanderer, Inigo Montoya, and Sparrowhawk.

If having as many magic items as *each* of those characters doesn't feel like enough, then a PC should have as many magic items as *all of them combined*.
That response was pretty asshat.

Too many of you assume way too much. My question about this was due to a DISCUSSION with the DM actually. We wanted to gauge this kind of thing as we increase in level. Some of the players in the campaign have expressed a tad boredom with the lack of interesting loot and really bad xp they have been getting. We are lucky to get 200 xp if we are lucky in a session. Part of this is due to the face out party size is very large, with 7 people now, and the fact that we are playing a starter adventure still at lvl 5. I was trying to help the DM have an idea of how to gauge this sort of thing. He asks me for my opinion a lot because I have a lot of experience and I ahve DM'ed a lot.
 

jgsugden

Legend
If you use the guidelines for treasure distribution in the DMG and assume a 5 PC party, the 'average' found magic item haul (excluding purchased items) is about 6 'permanent' magic items (not scrolls, potions, etc...) over 20 levels per PC. Those items are not all guaranteed to be that efficient or useful. If the PC allows magic item purchases and/or the PCs get lucky on treasure rolls, this could be more than tripled - or halved if the PCs are unlucky on the random treasure die rolls and can't buy magic items.

My recommendation is: 1 permanent item per PC by 6th level, then 2 more per PC found between 6th and 10th. Then 1 or 2 per PC between 11th and 15th and 1 or 2 more per PC after they reach 16th.
 

Fildrigar

Explorer
That response was pretty asshat.

Too many of you assume way too much. My question about this was due to a DISCUSSION with the DM actually. We wanted to gauge this kind of thing as we increase in level. Some of the players in the campaign have expressed a tad boredom with the lack of interesting loot and really bad xp they have been getting. We are lucky to get 200 xp if we are lucky in a session. Part of this is due to the face out party size is very large, with 7 people now, and the fact that we are playing a starter adventure still at lvl 5. I was trying to help the DM have an idea of how to gauge this sort of thing. He asks me for my opinion a lot because I have a lot of experience and I ahve DM'ed a lot.
Do you mean 7 PCs, and you're playing two of them; or 7 players, but 8 characters, because you're playing two of them?
 

NOW LIVE! 5 Plug-In Settlements for your 5E Game

Advertisement2

Advertisement4

Top