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What magic items should you have for a given level?
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<blockquote data-quote="Jaron Mortimer" data-source="post: 6592406" data-attributes="member: 6789925"><p>Dear god. </p><p></p><p>Yes they do. </p><p></p><p>Page 38 of the DMG, as has been stated multiple times, gives good examples of what a character at said levels should be expected to have based on the magic level of the game in question.</p><p></p><p>You are 1000% expected to gain and use magical items over the course of the game: Nowhere near as many as previous editions, but they will be in there. Monsters would NOT be designed with flat-out immunity to non-magical damage if that weren't the case. I don't remember where, but there's an article out there that talks about how they expect any given PC to have around 8 magic items over the course of his career, not counting easily made consumables like potions and scrolls. Don't confuse "lack of built in magic item economy" with "expected lack of magic items". Also, don't forget that some things, like items made of special materials (Adamantine or mithral armor, for example) are now considered magic items in their own right. </p><p></p><p>And you're correct, you can only attune 3 magic items. Not all require attunement, but the best ones do.</p><p></p><p>Edit - An important point to make: The design philosophy with regards to magic items IS set up in a way that makes an uncommon, +1 magic longsword highly valuable to a character throughout his career instead of being cast off as "green rarity trash" later on down the line. Players DO get fewer magic items, and those they get are inherently more valuable than they have been in any previous edition.</p></blockquote><p></p>
[QUOTE="Jaron Mortimer, post: 6592406, member: 6789925"] Dear god. Yes they do. Page 38 of the DMG, as has been stated multiple times, gives good examples of what a character at said levels should be expected to have based on the magic level of the game in question. You are 1000% expected to gain and use magical items over the course of the game: Nowhere near as many as previous editions, but they will be in there. Monsters would NOT be designed with flat-out immunity to non-magical damage if that weren't the case. I don't remember where, but there's an article out there that talks about how they expect any given PC to have around 8 magic items over the course of his career, not counting easily made consumables like potions and scrolls. Don't confuse "lack of built in magic item economy" with "expected lack of magic items". Also, don't forget that some things, like items made of special materials (Adamantine or mithral armor, for example) are now considered magic items in their own right. And you're correct, you can only attune 3 magic items. Not all require attunement, but the best ones do. Edit - An important point to make: The design philosophy with regards to magic items IS set up in a way that makes an uncommon, +1 magic longsword highly valuable to a character throughout his career instead of being cast off as "green rarity trash" later on down the line. Players DO get fewer magic items, and those they get are inherently more valuable than they have been in any previous edition. [/QUOTE]
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