D&D General What magic potion do you dump into the local water supply?


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Levitation, with the assumption that the potion requires enough build up to take effect, and that's unpredictable. People spontaneously start floating, without precise control over their altitude. Over time, they acclimate, gain control, and a whole system of rooftop gardens and storage/industry has emerged, leading to nets and ropes being strung everywhere for horizontal movement. Long term exposure is causing the weight of everyone in the village to decrease, and some children have been born that seemingly can't touch the ground, repelling a limited distance above it at all times.
 


There is enough potion to make this a permanent effect? Like, the villagers are permanently changed and anyone who drinks it is subject to the effect?

Or just a standard potion effect (8 or so or maybe 24 hours)?

That'd change things.

I'm thinking Shrinking would be a fun option...for being disruptive and comedic possibilities. A village of humans became a village of halflings,/gnomes overnight. Noone's sure how but the local lord is ready to go to war with the elves in the nearby woods thinking it some kind of fae curse "joke."
 




or just cause a Dr Doolittle stir
I mean, it might turn the entire village vegan or at least vegetarian, or make huge differences to what animals get eaten and why and when (probably meaning a lot fewer).

It would also probably cause a lot of animals to be able to make better accommodations for human behaviour and simple negotiations with humans, which would indeed likely make things wildly more efficient.

It's definitely one of the most interesting ones you could pour, so good choice! Also we would learn that cats love crime and live for crime and fully understand crime, and that most dogs are just as dim as we thought, which might influence perceptions somewhat.
 

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