Darrin Drader said:
You know, I keep hearing that and I want to feel it myself. I haven't yet though and I'm not sure why that is. Sorry if I'm putting you on the spot here, but how are people getting a 1st edition feel from the 4th edition rules?
Good question Darrin, and I wish I had a good answer. I can and will stumble through an answer as to how
I get that feeling, but can't obviously comment on how others are.
I started AD&D as a DM. And I've pretty much worn the DM Hat since 1978. I enjoy playing, but I
enjoy DMing.
In 1E, I was able to make many rules on the fly, so to speak. This was due to a number of factors. First, there simply was a fair amount of ground that was not covered in the rules. Second, I didn't understand the damned rules, and we played a version of 1E that - to us - was 1E. To Gary, perhaps not so much.
Let me get an obligatory "I loved 3E" statement out here, because what I'm about to say is no knock on that version. It brought me back to D&D after a 10-year hiatus wherein I learned of women, beer, and - after a decade - the fact that most women didn't dig AD&D. At least at that time.
Anyway, I found DMing 3E became a bit burdensome. Oh, I still loved the adventures, and I still enjoyed getting together with friends, but we had a fair amount of time "lost" to looking up rules. Not because we didn't know the rules - we did. (Many of my players are much, much better than I.) Unfortunately, we didn't know them verbatim.
And so while someone in the group could announce "Hmm...there's a rule for <insert anything here>", we'd spend an inordinate amount of time flipping through books trying to find it. You see - I didn't
want a rule for everything. I wanted to just "wing it" - and sometimes I did. My players were always very good about trusting me; they knew I wasn't out to get them.
And yet, there was always a little voice in my head that said - "Dummy, if there's a rule for that, you should apply it." Ergo, time wasted.
I also found myself not enjoying preparing for adventures as much as I did back in 1E. Especially as my group hit, oh, 10th level or so. I found myself "combatting" PC abilities. In other words, I was always worried about countering some character ability without making the player feel like the ability was a wasted choice. Why counter them at all? Well, I really enjoyed a sense of mystery and wonder in the game, and a simple
commune or
find the path would steal that from me.
I know, I know - you can design adventures with these things taken into account. I have done that. I did not enjoy it as much. I found myself spending more time thinking of rules minutia instead of the actual, you know, adventure. The plot. The story. The sense of wonder.
4e is not The Answer. No game will ever be The Answer. But it does seem a bit more free-form to me. Time will tell if I'm wrong; I've only played a handful of test encounters. I feel like I have a solid mechanical foundation upon which I can "wing it" and yet still feel like I'm not completely out to lunch.
Again, I'm not throwing stones at anyone or anyone's choice of edition. I'm just saying how I feel, and how 4e seemed to recapture a sense of 1e fun that I have missed for some time now.
Sorry this is so long-winded.
Wis