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General Tabletop Discussion
*Dungeons & Dragons
What Makes 5E "5E"?
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<blockquote data-quote="payn" data-source="post: 9564079" data-attributes="member: 90374"><p>Nice thread!</p><p></p><p>5E is a melting pot of TTRPG ideas over the last 50 years. I think of it like the Goldilocks edition. For me, papa bear, there isnt enough to the skill system, feats, prestige classes, crit threat ranges, resolution mechanics, etc.. Though, bounded accuracy has been on my want list for a long time, and I do like the streamlined approach for other players. You know the baby bears out there. </p><p></p><p>I think that is what 5E does best is play to the middle. It allows all sorts of styles, but specializes in none. For most people its just the right amount, but die hards are left wanting more. However, the compromise for die hards isnt that difficult to make, bringing the game back to the middle. "Everyone's second favorite edition" is the line I often think of because 5E is the place to settle; and its the best place since '74. </p><p></p><p>Being that I dont find 5E complex enough for (my) generic fantasy, nor do I like the system for specific bespoke gaming, I dont really play any 5E spin offs. Part of that is overdose from the D20 era in 2000's. I have come to appreciate various systems for what they bring to the table. I have also come to believe D&D is just D&D now and not TTRPGs in general. For example, when I use DCC, I play for old school skill play. When I use Call of Cthulhu, I play for horror fiction narrative. When I use 5E, its to play D&D. Thats something I haven't really been able to say since the 90's (and I say that as someone who likes 3E/PF1 as their favorite fantasy RPG to date).</p></blockquote><p></p>
[QUOTE="payn, post: 9564079, member: 90374"] Nice thread! 5E is a melting pot of TTRPG ideas over the last 50 years. I think of it like the Goldilocks edition. For me, papa bear, there isnt enough to the skill system, feats, prestige classes, crit threat ranges, resolution mechanics, etc.. Though, bounded accuracy has been on my want list for a long time, and I do like the streamlined approach for other players. You know the baby bears out there. I think that is what 5E does best is play to the middle. It allows all sorts of styles, but specializes in none. For most people its just the right amount, but die hards are left wanting more. However, the compromise for die hards isnt that difficult to make, bringing the game back to the middle. "Everyone's second favorite edition" is the line I often think of because 5E is the place to settle; and its the best place since '74. Being that I dont find 5E complex enough for (my) generic fantasy, nor do I like the system for specific bespoke gaming, I dont really play any 5E spin offs. Part of that is overdose from the D20 era in 2000's. I have come to appreciate various systems for what they bring to the table. I have also come to believe D&D is just D&D now and not TTRPGs in general. For example, when I use DCC, I play for old school skill play. When I use Call of Cthulhu, I play for horror fiction narrative. When I use 5E, its to play D&D. Thats something I haven't really been able to say since the 90's (and I say that as someone who likes 3E/PF1 as their favorite fantasy RPG to date). [/QUOTE]
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