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What Makes 5E "5E"?
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<blockquote data-quote="Charlaquin" data-source="post: 9564110" data-attributes="member: 6779196"><p>I think for any given feature of 5e, I could imagine a 5e clone that lacked that feature and still felt like 5e. But obviously if you remove too many such features, it will no longer feel like 5e. No individual feature is wholly responsible for the 5e feel; rather, the feel is a product of 5e’s gestalt of features, all making small contributions.</p><p></p><p>That said, I do think a few features do have particularly strong impact on the 5e gestalt. In particular, the relatively small range of modifiers (i.e. “bounded accuracy”) and use of advantage and disadvantage in place of situational modifiers plays a huge role.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9564110, member: 6779196"] I think for any given feature of 5e, I could imagine a 5e clone that lacked that feature and still felt like 5e. But obviously if you remove too many such features, it will no longer feel like 5e. No individual feature is wholly responsible for the 5e feel; rather, the feel is a product of 5e’s gestalt of features, all making small contributions. That said, I do think a few features do have particularly strong impact on the 5e gestalt. In particular, the relatively small range of modifiers (i.e. “bounded accuracy”) and use of advantage and disadvantage in place of situational modifiers plays a huge role. [/QUOTE]
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What Makes 5E "5E"?
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