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General Tabletop Discussion
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What Makes 5E "5E"?
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<blockquote data-quote="GrimCo" data-source="post: 9565425" data-attributes="member: 7044462"><p>What makes 5e "5e"? Well, books have 5e printed on them, of course. </p><p></p><p>Bad jokes aside.</p><p></p><p>Rullings over rules is big one. </p><p>Classes with subclasses</p><p>Bounded acuraccy </p><p>No stacking situational bonuses - adv/dis </p><p>No stacking buff spells</p><p>No stacking in general - so no more AC in 40s and 50s</p><p>Simplified multiatack - you just get extra attack as part of attack action</p><p>No magic market and loose item creation rules (mostly refer to point 1)</p><p>Skills that auto level - ability mod + proficiency mod. If one goes up, skill goes up. That's it. No more spending points and bookkeeping </p><p>Dull weapon choices ( most weapon choices are purely aesthetic with minimal difference to them, fe battleaxe vs longsword - both are martial versatile 1d8/1d10 slashing weapons, alternative - warhammer, same but bludgeoning damage).</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9565425, member: 7044462"] What makes 5e "5e"? Well, books have 5e printed on them, of course. Bad jokes aside. Rullings over rules is big one. Classes with subclasses Bounded acuraccy No stacking situational bonuses - adv/dis No stacking buff spells No stacking in general - so no more AC in 40s and 50s Simplified multiatack - you just get extra attack as part of attack action No magic market and loose item creation rules (mostly refer to point 1) Skills that auto level - ability mod + proficiency mod. If one goes up, skill goes up. That's it. No more spending points and bookkeeping Dull weapon choices ( most weapon choices are purely aesthetic with minimal difference to them, fe battleaxe vs longsword - both are martial versatile 1d8/1d10 slashing weapons, alternative - warhammer, same but bludgeoning damage). [/QUOTE]
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What Makes 5E "5E"?
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