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What makes a better setting?
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<blockquote data-quote="Living Legend" data-source="post: 5566217" data-attributes="member: 6668383"><p>One thing my friends and I frequently discuss are things we don't like about settings. I generally feel like the majority of settings I have seen are too detailed, that there is no room for mystery or to add in your own corner of the world. I think it would be nice for a setting to just capture the feel of a place, provide you with a few locations that have a detailed description, and some NPC's or a starter town and leave the rest to you. This would be 50 pages at the very longest, but usually more like 15 or 20 (starter towns would take up more space). Adventures and campaigns could fill in these gaps as needed, and DM's would have plenty of room and inspiration to create their own stuff. That being said, I know a lot of people out there love a huge amount of detail and feel that makes the world a rich place to be in. </p><p></p><p>So which in your opinion is the best way to go?</p></blockquote><p></p>
[QUOTE="Living Legend, post: 5566217, member: 6668383"] One thing my friends and I frequently discuss are things we don't like about settings. I generally feel like the majority of settings I have seen are too detailed, that there is no room for mystery or to add in your own corner of the world. I think it would be nice for a setting to just capture the feel of a place, provide you with a few locations that have a detailed description, and some NPC's or a starter town and leave the rest to you. This would be 50 pages at the very longest, but usually more like 15 or 20 (starter towns would take up more space). Adventures and campaigns could fill in these gaps as needed, and DM's would have plenty of room and inspiration to create their own stuff. That being said, I know a lot of people out there love a huge amount of detail and feel that makes the world a rich place to be in. So which in your opinion is the best way to go? [/QUOTE]
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What makes a better setting?
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