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What makes a better setting?
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<blockquote data-quote="Lanefan" data-source="post: 5566424" data-attributes="member: 29398"><p>What makes a better setting? Two words:</p><p></p><p>Blank space.</p><p></p><p>For those who have followed Forgotten Realms over the editions, each new version has provided more detail, more depth, more stuff...and less blank space for me to chuck in what I want. So guess which version I prefer? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What I want pretty much amounts to this:</p><p></p><p>- a broad overview map showing what realms/nations/geographic features are supposed to be where - the continental map in "Isle of Dread" is a good example</p><p>- a more local map of one area where the campaign can start, including a town or two (give some details) and the realm they sit in, and some possible adventure sites - "City State of the Invincible Overlord" is a good, if slightly overdone, example of this</p><p>- some vague details about what races and cultures live where and how the setting expects them to interact</p><p>- some vague details of major historical events going all the way back to the formation of the world if need be, to provide background for why those dangerous ruins are where they are, why the moon goes backward through the sky, why the various races live where they do, and so on</p><p>- a brief one-page overview of the world's astronomy - its solar system, important constellations, etc.</p><p>- at least one low-level starter adventure module that ties in with the local map.</p><p></p><p>Lan-"worlds away"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5566424, member: 29398"] What makes a better setting? Two words: Blank space. For those who have followed Forgotten Realms over the editions, each new version has provided more detail, more depth, more stuff...and less blank space for me to chuck in what I want. So guess which version I prefer? :) What I want pretty much amounts to this: - a broad overview map showing what realms/nations/geographic features are supposed to be where - the continental map in "Isle of Dread" is a good example - a more local map of one area where the campaign can start, including a town or two (give some details) and the realm they sit in, and some possible adventure sites - "City State of the Invincible Overlord" is a good, if slightly overdone, example of this - some vague details about what races and cultures live where and how the setting expects them to interact - some vague details of major historical events going all the way back to the formation of the world if need be, to provide background for why those dangerous ruins are where they are, why the moon goes backward through the sky, why the various races live where they do, and so on - a brief one-page overview of the world's astronomy - its solar system, important constellations, etc. - at least one low-level starter adventure module that ties in with the local map. Lan-"worlds away"-efan [/QUOTE]
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