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What makes a better setting?
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<blockquote data-quote="Mercurius" data-source="post: 5567401" data-attributes="member: 59082"><p>I see the first three options as nested and modular: "Fully detailed" includes "detaled" which includes "basic." If you want a basic setting, just get the core campaign product. If you want more detailed, get one or two supplements; if you want fully detailed, buy the whole line.</p><p></p><p>So in a sense "fully detailed" is inherently superior because it includes both of the other two options, whereas "basic" only includes itself. Again, if you just want the basics, leave the supplements alone but don't wish them out of existence.</p><p></p><p>The only real potential problem I can see with having a very detailed setting if all you want is the basics is if you have "Greyhawknerds" or "Realmtards" who tell you, "No, beyond that bend in the river is not the village of Gulp but a temple of Bibdoolpoop - see, it says it right here." In those instances you just say "No" and then cite Michio Kaku and talk about parallel universes.</p><p></p><p>But maybe I'm biased because my personal preference is homebrew design, at least if I'm DMing. That way none of this is a problem, and you can draw from anything and just plop it right into your world, with maybe just a tweak or two and a name change for the sake of disguise (For instance, I'm thinking of dropping Freeport into my setting, but I have to get the book in the mail first before I decide).</p><p></p><p>One final note. I would say the "sense of mystery" has less to do with how detailed a campaign world is, and more to do with how a DM brings that mystery alive. That's another discussion, though.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5567401, member: 59082"] I see the first three options as nested and modular: "Fully detailed" includes "detaled" which includes "basic." If you want a basic setting, just get the core campaign product. If you want more detailed, get one or two supplements; if you want fully detailed, buy the whole line. So in a sense "fully detailed" is inherently superior because it includes both of the other two options, whereas "basic" only includes itself. Again, if you just want the basics, leave the supplements alone but don't wish them out of existence. The only real potential problem I can see with having a very detailed setting if all you want is the basics is if you have "Greyhawknerds" or "Realmtards" who tell you, "No, beyond that bend in the river is not the village of Gulp but a temple of Bibdoolpoop - see, it says it right here." In those instances you just say "No" and then cite Michio Kaku and talk about parallel universes. But maybe I'm biased because my personal preference is homebrew design, at least if I'm DMing. That way none of this is a problem, and you can draw from anything and just plop it right into your world, with maybe just a tweak or two and a name change for the sake of disguise (For instance, I'm thinking of dropping Freeport into my setting, but I have to get the book in the mail first before I decide). One final note. I would say the "sense of mystery" has less to do with how detailed a campaign world is, and more to do with how a DM brings that mystery alive. That's another discussion, though. [/QUOTE]
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