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What makes a better setting?
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<blockquote data-quote="gamerprinter" data-source="post: 5569446" data-attributes="member: 50895"><p>For the commercial setting I am currently working on, Kaidan: a Japanese Ghost Story setting, the soon to be released adventures (3 part mini arc, The Curse of the Golden Spear), the adventures contain enough setting information to run any oddball (for the setting only) rules to play the adventures and just enough detail to whet your appetite for Kaidan.</p><p></p><p>My plan is to create detailed Gazetteers for each of the three main islands of the archipelago featuring each provinces location within the larger empire map, a detailed provincial map for each area, a list of the local ruler, leading samurai clans, major temples and shrines, local factions with control, a brief on imports and exports to area, local politics, and current events that are shaping activity.</p><p></p><p>Because I am a professional fantasy cartographer, the products features lots of maps - kingdom/archipelago, major island maps, provincial maps, city/town maps, important location maps: temples, shrines, castles and points of interest.</p><p></p><p>Our setting includes general weather tables, monsters by region, and other fiddly details.</p><p></p><p>It follows my thinking that a setting needs lots of details, but every setting needs to have plenty of missing information that each respective DM can put his own information in. I am avoiding 'metaplot' for the setting, as I don't want to dictate what happens in any future - that's up to the DM and PC party on what happens, not me the setting designer. I only state what the world is like right now and in the past, not the future.</p><p></p><p>GP</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5569446, member: 50895"] For the commercial setting I am currently working on, Kaidan: a Japanese Ghost Story setting, the soon to be released adventures (3 part mini arc, The Curse of the Golden Spear), the adventures contain enough setting information to run any oddball (for the setting only) rules to play the adventures and just enough detail to whet your appetite for Kaidan. My plan is to create detailed Gazetteers for each of the three main islands of the archipelago featuring each provinces location within the larger empire map, a detailed provincial map for each area, a list of the local ruler, leading samurai clans, major temples and shrines, local factions with control, a brief on imports and exports to area, local politics, and current events that are shaping activity. Because I am a professional fantasy cartographer, the products features lots of maps - kingdom/archipelago, major island maps, provincial maps, city/town maps, important location maps: temples, shrines, castles and points of interest. Our setting includes general weather tables, monsters by region, and other fiddly details. It follows my thinking that a setting needs lots of details, but every setting needs to have plenty of missing information that each respective DM can put his own information in. I am avoiding 'metaplot' for the setting, as I don't want to dictate what happens in any future - that's up to the DM and PC party on what happens, not me the setting designer. I only state what the world is like right now and in the past, not the future. GP [/QUOTE]
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